M-Raids l Raid fortresses and interecept bank wagons l VORP & RSG

Rob armoured bank wagons or storm fortified locations across the frontier with this 2-in-1 script, featuring mounted convoys, dynamite breaching, NPC dialogues, strongbox inventories, jurisdiction based law alerts, and a full intel to robbery pipeline. Built for VORP and RSG.

Script Trailer
Tebex

Works on VORP and RSG
Load order: Mundis-Minigames(comes for free with M-Raids) β†’ M-Raids
The minigames script currently includes 2(padlocks, and lockpicks) with 2 more planned for future updates (alarms and wirecutting)

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FULLY CONFIGURABLE

β€’ Two completely independent systems: raids and bank wagons each with their own config file
β€’ Toggle every feature per location: waves, turrets, dialogues, war wagons, law alerts…
β€’ Set per-route guard counts, horse models, NPC accuracy, health, weapons, and formation offsets
β€’ Configure loot pools, chest contents, scatter radius, pickup animations, and access timers
β€’ Control activation mode: Fence NPCs only, item only, or both
β€’ Set jurisdiction-based cooldowns, law job lists, and min lawmen requirements
β€’ Choose interaction type: native hold prompts or ox_target(completely optional)
β€’ Six languages included out of the box: en, de, es, fr, pt, ru

For any questions or support, reach out to me on Discord
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KEY FEATURES

BANK WAGON ROBBERY

β€’ Guarded stagecoach travels a configurable road route between towns
β€’ Mounted convoy escorts ride in formation alongside the wagon
β€’ Optional war wagon with gatling gun guards following behind
β€’ On-foot wagon guards dismount and fight when the convoy is stopped
β€’ Players must kill escorts before placing dynamite or outrun them entirely
β€’ Dynamite placement uses a full animation sequence and configurable fuse time
β€’ Explosion scatters money bags and gold bars across the ground
β€’ 1–2 strongbox chests also spawn near the blast
β€’ 4 pre-built routes included (Tumbleweed, Armadillo, Saint Denis, Valentine) add as many as you want
β€’ Per-route blip, jurisdiction, cooldown, law requirement, and escort loadout

FENCE NPC SYSTEM

β€’ Underground contacts scattered across the map
β€’ Players bring Intel Folders (looted from raids) and exchange them for Bank Wagon Route Plans
β€’ Multi-step NPC dialogue with animations and configurable lines
β€’ Configurable required items, reward items, and trade amounts
β€’ Activation mode: fence only, item only, or both, your choice

FORT & LOCATION RAIDS

β€’ NPC defended static locations players storm and loot
β€’ Sentries (static guards), patrols (moving routes), and reinforcement waves
β€’ Optional vault mechanic players must place dynamite on the vault door before loot unlocks
β€’ Optional alarm players can disarm to reduce law alert chances
β€’ Optional mounted turrets defending key chokepoints
β€’ Configurable access timer, loot chests unlock after a set delay or % of enemies cleared
β€’ NPC contact starts the raid with optional multi-step dialogue and rejection lines
β€’ Per-raid required items, job restrictions, and minimum law online checks

NPC COMBAT

β€’ Guards, convoy riders, and war wagon crews each have independent accuracy, health, weapons, and combat movement settings
β€’ Proximity trigger: NPCs only engage players who get close enough, not random passersby
β€’ Hybrid server/client mode: server validates all NPC deaths with configurable kill-distance anti-cheat
β€’ AI performance intervals configurable for high-ping servers

LOOT SYSTEM

β€’ Ground scatter: money bags and gold bars fly out on explosion, placed properly on the terrain
β€’ Strongbox chests: full VORP custom inventory, shared between players, weapons allowed
β€’ Chest contents are chance-based and fully configurable per item
β€’ Hold-prompt search animation before inventory opens
β€’ Raid chests: stash inventory locked behind an access timer or a minigame
β€’ Loot pools: standard, high-value, low-value, assign per route
β€’ Ground loot auto-cleans up after a configurable delay

LAW ALERT SYSTEM

β€’ Automatically notifies law enforcement players when a raid or robbery crosses a threshold
β€’ Jurisdiction map: NARO, LSO, NHSO, WESO, USMO alerts route to the right law jobs
β€’ Timing: exact trigger (raid start, dynamite placed, explosion, guards cleared) or random delay after a stage
β€’ Map blip with configurable radius and duration shown to law players
β€’ Per-raid and per-route override set different timing, jobs, or blip settings for any location
β€’ Bank wagon alerts update with the last known position as the wagon moves

JURISDICTION SYSTEM

β€’ Map divided into zones, only one raid or wagon active per zone at a time
β€’ Per-zone cooldowns, independent for raids and wagons
β€’ Prevents stacking events in the same area

ADMIN TOOLS

β€’ /m_startraid β€” Force-start any raid by key name
β€’ /m_startbankwagon β€” Force-start any wagon route by number
β€’ /m_endraid [id/location/all] β€” End one or all active raids
β€’ /m_endbankwagon [id/all] β€” End one or all active wagons
β€’ /m_resetcooldown [jurisdiction] β€” Reset cooldowns globally or per zone
β€’ /m_raidstatus β€” List all active raids and their state
β€’ All commands usable from the server console with configurable permission requirements

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REQUIREMENTS

VORP Core + VORP Inventory
or
RSG Core + RSG Inventory

Mundis-Minigames (free companion resource)

ox_target optional native hold prompts work without it

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WHAT’S INCLUDED

β€’ Two config files raids and bank wagons, cleanly separated
β€’ 4 ready-to-go bank wagon routes and 12 raid locations with the ability to add as many as you like or remove those
β€’ 6 locale files (en, de, es, fr, pt, ru) add your own language by copying one
β€’ No SQL required all state is runtime only

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Give your criminals a full criminal pipeline raid the forts for intel, sell it to a fence, get the route plans, intercept the wagon, blow it open, and make off with the gold before the law arrives.

Code is accessible Configs only
Subscription-based No
Lines (approximately) 4000 lines of optional config
Requirements VORP or RSG
Support Yes
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