remove the qb-core in the title because in tebex it says other frameworks are not available yet
thanks for spotting this, it has qb-core support
so I just download it ? and do the changes in the config.lua ?
Does the tuning system depend on a job?
Like mechanic?
Still Working for QB?
That option will be added in the next patch🙂
It works with qb
Does the tuning system depend on a job?
Like mechanic?
It will be available as an option to enable this feature in upcoming patch, which is coming nearly soon
Does this include all the tuner DLC modicifations
If yes ill go buy it ASAP
yes, all the available vehicle mods
when does the vstancer update come?
there’s no ETA atm, but currently working on that
Will the mods and color save on all Garages?
Is it set to were a mechanic can have lower prices from normal or set it to only mechanics?
Is it easy to remove the upgrades like trans, engine , turbo?
Does it work with addon vehicles too?
Can we set out own prices on mods
I’m not sure if you are talking about different garage resources, but so far all the users reported back with positive feedback at this point.
As the latest patch note says it has an option to configure accessibility for the jobs in each individual shop.
I guess you meant about removing menu elements, it can be done by removing those mods from the configuration.
So far It is working with any vehicle.
Each individual mod has it’s price ratio in the config and the mod price is calculated by this formula: (vehicle price * mod price ratio)
Great script, thank you again for pushing TWO hotfixes to fix my smol problems @L_Remp
Money well spent
“As the latest patch note says it has an option to configure accessibility for the jobs in each individual shop.”
So last question , if i set to mechanic will it half price the prices for mechanics too, so like full price for no mechanics and half price for mechanics that way people can go to a mechanic for a cheaper price for them to do the upgrades and that.
No, the same prices are applied to the all the shops, but you could trick it by enabling society savings, which means the configured portion of mod price will be paid to society account, as a result, the person will pay for 100% of the price, mechanic would too, but instantly that portion would go back to the society account back after paying.
Would there not be a way to add it so Mechanics get upgrades at half the price , and not use the society
added