Lot of bandwidth usage

Hi,

It’s happening on 1355 & 1436

Lot of area having insane issue with bandwidth usage, like Saint Denis, Blackwater.
Every players in area can received 2Mb/s, for low config, they have lot of FPS drop.

Trafic usage with 120 players

Thx :slight_smile:

confused what the issue is? does RedM support streamed assets? maybe your assets are being streamed to these players. What voip system are you using? do you know how much bandwidth that will use? etc etc. On fivem bandwidth is similar if not more for most servers, get a better server if 400mbps is pushing it for you, for 120 players you need a good server.

It’s related to World Grid and too much sync resend to client.
One client can received more than 700ko/s in some area because of sync

It’s not related to streamed assets, and for stream assets proxy files can be used if needed.

Might be better now on canary. An experimental fix was implemented.

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With world grid update bandwith usage is always same, with same amount of players

Yeah, slightly better but still looks anomaly high.

Yes, boat population is still too high I think.

We got around this temporarily by running a popdensity script that forces ambient vehicles, scenario vehicles, and such to 0 (So they just don’t spawn at all for now)

To bad to loose every veh trafic with this way.
Better workaround is edit everything by streaming