Looking for developers for custom scripts and game mechanics - Paid!

We are looking for a capable developer for a roleplay server, which will open in late summer this Year, who would like to take some of the work of developing custom scripts off our hands. Of course paid!

There are too many RP servers that come with uncustomized ready-made scripts and weird Fiverr raps in the loading screen. We don’t want that! We want to be individual right from the start and offer our players a good and solid basis for their RP. Our focus is on performance and a wide range of features. Our goal is to start with a total utilization of less than 0.5 ms CPU time on the client side and to offer not only all the standard RP mechanics that every RP server should have, but also a large selection of individual scripts, game mechanics and MLOs.

This is not an exclusion criterion for us, but our server is based in Germany and will have a German-speaking community. Therefore, it makes sense for you, as our future developer, to have at least a basic knowledge of the German language.

Among other things, we need developers for the following custom solutions:

A all-in-one itemshop and inventory system
  • Inventory system with
    • Player inventory
    • Vehicle inventory (trunk and glove compartment)
    • Inventories / storage for factions
  • Stores for customizable items and item categories (e.g. food, electronics, tools, …)
  • Items can be thrown away at garbage cans

Requirements:

  • NativeUI for stores, freely selectable banners (supplied by Designer)
  • ESX as framework
  • Own NUI for inventories

Functionality:

An inventory system with the same range of functions such as Chezza’s Inventory.

There should be an extended design for stores (comes from our designer), in which product categories can be selected if the store has several product categories.

The design for stores is different, so it should be possible to set which design is used via the config.

Items should be able to be thrown away in all garbage cans (all large garbage containers). The inventory can be opened near a container and the throw away option appears.

Further developments in the long term

Other points that we plan to implement in the long term are our own anticheat system which is designed for performance. We believe that an anticheat should not require more than 0.02ms on the client side.

In addition, we want to move away from ESX in the long term and build our very own feature-rich and more performant framework, which includes most of the standard RP mechanics and other goodies such as garages, stores of all kinds and of course RP jobs right out of the box.

We know that this is a long term wish, but it is a way that every good RP server should go. We believe it is worth the effort.

Here is an overview of the features we want to implement in the long term:

  • Server framework
    • Mixture of ESX, JobCreator, RP-Framework and NativeUI
    • Notification system
    • Player management for admins & support (like EasyAdmin)
    • Garages
    • Shops
    • Banking system
    • MySQL-Connector
    • Basic functions of the ambulance job
    • Basic functions of the police job
    • Inventories
    • Job framework
    • Crafting system
  • Anitcheat
    • Max 0.02ms CPU on client side
  • Crafting system

Info:

The exact specifications for these scripts are still being worked on and have not yet been finalized.

Have we grabbed your attention?
Would you like to develop a unique RP server with us?
Awesome, we can’t wait to get to know you!
Simply DM!

1 Like

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Hey, im very interested in your ad. Please add me on discord to further discuss this enquiry.

jaythedev

Request is out

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Contact me in discord if you are interested: soufiane_11

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hbdevelopments

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