Hey! Just a heads up: in GTA/FiveM there usually isn’t a single “animation for opening xm3_prop_xm3_crate_01a with a crowbar” that’s tied to the prop name.
In missions (like the Cluckin’/Crackin’ Bell raid) Rockstar typically does it as a synchronized scene made of:
a ped animation (crowbar/pry style),
and a separate entity animation / door-state for the crate (open/close), sometimes played with PlayEntityAnim() or by swapping/opening the model state.
So the best way to find the exact anims is to search the game files:
In OpenIV: search for xm3_prop_xm3_crate_01a and also try keywords like crate, xm3, pry, crowbar inside .ycd (animation clips).
In CodeWalker: look up the prop and see if it has any embedded anim sets or related assets.
Another very effective method is using a script debugger in Story Mode, for example:
Workflow:
Play Story Mode, not FiveM
Use a 100% completed save so all missions are replayable
Replay the mission that contains the crate-opening scene
Run the mission with the debugger enabled
While the scene plays, inspect which animation dictionaries, clips, and synchronized scenes are being triggered
This lets you see the exact anim dict + anim name Rockstar uses, which you can then recreate in FiveM using TaskSynchronizedScene or a custom synced setup.