Looking for an animation of prying open a xm3_prop_xm3_crate_01a with a crowbar

Hello.

I have a question about scripting since there’s something I don’t understand.

I’m Japanese and my English isn’t great, but I appreciate your help.

It’s about animations.

I’m looking for the animation where the prop xm3_prop_xm3_crate_01a is opened with a crowbar, like in the Crackin’ Bell Farm Raid.

Since I’m creating separate scenes for the animations, I’d like to know about each one.

Does anyone know about this?

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Hey! Just a heads up: in GTA/FiveM there usually isn’t a single “animation for opening xm3_prop_xm3_crate_01a with a crowbar” that’s tied to the prop name.

In missions (like the Cluckin’/Crackin’ Bell raid) Rockstar typically does it as a synchronized scene made of:

  1. a ped animation (crowbar/pry style),
  2. and a separate entity animation / door-state for the crate (open/close), sometimes played with PlayEntityAnim() or by swapping/opening the model state.

So the best way to find the exact anims is to search the game files:

  • In OpenIV: search for xm3_prop_xm3_crate_01a and also try keywords like crate, xm3, pry, crowbar inside .ycd (animation clips).
  • In CodeWalker: look up the prop and see if it has any embedded anim sets or related assets.

Another very effective method is using a script debugger in Story Mode, for example:

Workflow:

  • Play Story Mode, not FiveM
  • Use a 100% completed save so all missions are replayable
  • Replay the mission that contains the crate-opening scene
  • Run the mission with the debugger enabled
  • While the scene plays, inspect which animation dictionaries, clips, and synchronized scenes are being triggered

This lets you see the exact anim dict + anim name Rockstar uses, which you can then recreate in FiveM using TaskSynchronizedScene or a custom synced setup.



Thanks to you, I was able to find it!

Thank you so much!

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