Hi,
I looking for a way to limit the client FPS, if possible, client side…
If anyone have any solution
Thanks
Hi,
I looking for a way to limit the client FPS, if possible, client side…
If anyone have any solution
Thanks
Why would you want to do this…
FiveM is unplayable in my country because of p2p system, and OneSynch, who should solve this kind of probems, will be release at the end of the year…
So, I found that if player have only 40 fps (for exemple) they only send info to other player 40 time by second… that should limit the communication between client and limit the bandwidth usage
I do not believe thats quite how it works… best of luck either way…
Thanks… I don’t know what to do else…