
The script currently includes 4 additional lightbars that can be installed on supported vehicles. It works exclusively with vehicles from the Noisiak Vehicles New Series. More lightbars will be added in future updates.
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IMPORTANT
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This is a one-time purchase.
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The script supports all major frameworks: ESX, QBCore, and QBox. Custom framework integration is also available.
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The ox_lib resource is required on the server.
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If the lightbar does not respawn after pulling the vehicle out of the garage, make sure your script with vehicleProperties data has SetVehicleMod/GetVehicleMod with modType 49.
FEATURES
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Modern and user-friendly UI.
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Script supports the renewed-sirensync and luxart vehicle control scripts as standard.
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Vehicles equipped with a scripted lightbar will spawn with it automatically after being retrieved from the garage.
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Fully optimized - no memory leaks, no crashes. Tested with 200 concurrent players.
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0.00ms usage in resmon.
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All vehicles from the Noisiak Vehicles New Series are fully configured for compatibility.
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Easy installation - simple drag & drop.
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Built-in location check for lightbar installation.
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Job verification system - only players with the appropriate role (e.g., police officer or mechanic) can install lightbars. - This system can be configured in config.
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3 ways to open the UI: Command /lightbars, Bind F7, Radial Menu - there is also an option to link the Menu to your custom Radial Menu.
CONFIG

BRIDGES
The script checks which framework you are using on its own - you don’t need to configure anything.

IN-GAME SCREENSHOT

| Code is accessible | Config, Bridges |
| Subscription-based | No |
| Lines (approximately) | ~6,000 |
| Requirements | ox_lib, renewed-sirensync |
| Support | Yes |