I have gotten my loading screen to work so far, but the emojis that represent the different statuses of loading is kind of off my style, is there a way I can find them? Or assign them new emojis?
<html>
<head>
<link href="keks.css" rel="stylesheet" type="text/css" />
</head>
<body>
<audio id="Loading" autoplay loop >
<source src="music/Loading.ogg" type="audio/ogg">
</audio>
<script>
var vid = document.getElementById("Loading");
vid.volume = 0.2
</script>
<div class="backdrop">
<div class="top">
<h1 title="Rules">Rules</h1>
<h2 title="No godmode, and don't be an asshole.">No godmode, and don't be an asshole.</h2>
</div>
<div class="letni">
<h2 title="Role Play... or Apocalypse, you decide.">Role Play... or Apocalypse, you decide.</h2>
<h3></h3>
<div class="loadbar"><div class="thingy"></div></div>
<p>When I listen to music, I don't want to hear about flowers. I like death and destruction. -Jonathan Davis</p>
</div>
<div class="bottom">
<div id="gradient">
</div>
</div>
</div>
<script type="text/javascript">
// this will actually restart the loading bar a lot, making multiple loading bars is an exercise to the reader... for now.
// for a set of possible events, see https://github.com/citizenfx/cfx-client/blob/up-master/components/loading-screens-five/src/LoadingScreens.cpp
var count = 0;
var thisCount = 0;
const emoji = {
INIT_BEFORE_MAP_LOADED: [ 'ðŸ‰' ],
INIT_AFTER_MAP_LOADED: [ 'ðŸ‹', 'ðŸŠ' ],
INIT_SESSION: [ 'ðŸ', 'ðŸ…', 'ðŸ†' ],
};
const handlers = {
startInitFunctionOrder(data)
{
count = data.count;
document.querySelector('.letni h3').innerHTML += emoji[data.type][data.order - 1] || '';
},
initFunctionInvoking(data)
{
document.querySelector('.thingy').style.left = '0%';
document.querySelector('.thingy').style.width = ((data.idx / count) * 100) + '%';
},
startDataFileEntries(data)
{
count = data.count;
document.querySelector('.letni h3').innerHTML += "\u{1f358}";
},
performMapLoadFunction(data)
{
++thisCount;
document.querySelector('.thingy').style.left = '0%';
document.querySelector('.thingy').style.width = ((thisCount / count) * 100) + '%';
},
onLogLine(data)
{
document.querySelector('.letni p').innerHTML = data.message + "..!";
}
};
window.addEventListener('message', function(e)
{
(handlers[e.data.eventName] || function() {})(e.data);
});
</script>
</body>
</html>
I think
const emoji = {
INIT_BEFORE_MAP_LOADED: [ 'ðŸ‰' ],
INIT_AFTER_MAP_LOADED: [ 'ðŸ‹', 'ðŸŠ' ],
INIT_SESSION: [ 'ðŸ', 'ðŸ…', 'ðŸ†' ],
};
has something to do with it, but I don’t know what " ‘🋒 " references.