I’ve been thinking about how this could be done. I haven’t found anything by searching.
My idea is a boolean engineRunning (set by /engine <on/off> and a Thread.
(code hasn’t been tested and probably won’t run as it is)
lastDriverSeat = false # We don't know yet if player is driver
Citizen.CreateThread(function()
while true to
Wait(0)
if IsPedInAnyVehicle(playerPed) then
local vehicle = GetVehiclePedIsIn(playerPed)
end
if(GetPedInVehicleSeat(vehicle, -1) == playerPed then
lastDriverSeat = true # Player is driver right now
else
if(lastDriverSeat == true) then # Player was driver last time we checked, but not anymore
SetVehicleEngineOn(veh, engineRunning, false, true )
lastDriverSeat = false
end
end
end)
Is there a simpler solution that I’m missing?