Jobs V: Legal Multiplayer Job Pack

Jobs V: Legal Multiplayer Job Pack β€” 20 jobs, Admin Panel & in-game Editor

Preview

Included Jobs (20)

Every job is a complete loop with its own NPC, vehicle, locations, mechanics, and payout curve.

  • :chicken:Butcher β€” Catch, slaughter, shackle, package & deliver
  • :shower: Car Wash β€” Mobile car wash van β€” spray, scrub, rinse, polish
  • :broom: Cleaner β€” Mop, wipe, sweep & pressure-wash dirt zones
  • :package: Courier β€” Multi-drop parcel delivery
  • :building_construction: Dockworker β€” Container handlers + trailer loading at the port
  • :high_voltage: Electrician β€” Repair power faults (terminal / cable / scope / fuse / probe minigames)
  • :tractor: Farmer β€” Plow, plant, water/fertilize, harvest pumpkins
  • :fire_engine: Firefighter β€” Two-person hose, extinguish fires, rescue cats
  • :factory: Forklift β€” Pick & sort crates onto the conveyor belt
  • :tulip: Gardener β€” Mow grass, trim plants, grow flowers
  • :key: Locksmith β€” On-the-spot key cutting (3D key pattern minigame)
  • :axe: Lumberjack β€” Fell trees, buck logs, haul to the sawmill
  • :pick: Miner β€” Quarry mining, load truck, dump at crusher
  • :package: Movers β€” Pack, load, drive, unpack at the new home
  • :newspaper: Newsroom β€” Typewriter editor + printing press + delivery
  • :pizza: Pizzeria β€” Roll dough, sauce, top, bake & deliver before cold
  • :ocean: Salvage Diver β€” Submersible cargo recovery
  • :taxi: Taxi β€” NPC fares with smoothness + satisfaction system
  • :articulated_lorry: Tow Truck β€” Hook & deliver to impound
  • :delivery_truck: Trucker β€” Hook trailer, deliver to dropoff, return to depot

In-game Job Center

A branded UI players open at the Job Center NPC.

  • Job list with search, sort, daily featured highlight
  • Detailed briefing screen per job (objectives, payout, time bonus, players)
  • Per-job level bar with skill bonus % preview
  • Daily task tab
  • Crew tab β€” invite, share %, leave

Crew System

Multiplayer-ready out of the box.

  • Invite nearby players (configurable range)
  • Adjustable share percentages per member
  • Mid-shift join β€” late members get the full job state
  • Auto-cleanup on disconnect
  • timeBonus.perPlayerReduction shaves the bonus window with bigger crews

Daily Featured Job

One job per day gets a server-wide payout multiplier.

  • Deterministic β€” same job for every player, stable across server restarts
  • Seeded from the UTC date β€” auto-rotates at the configured hour
  • Configurable bonus multiplier (default +25%)

Daily Tasks

Every player gets a per-job daily task, resets every 24h.

  • XP + optional money reward on completion
  • Configurable per-job in shared/tasks.lua
  • Progress ticks automatically while on the matching job

Per-Player Job Levels

Each of the 20 jobs has its own XP track and level cap.

  • bonusPerLevel adds payout % per per-job level
  • Default cap lv 10 β†’ up to +18% payout on top of base
  • Account level and per-job level both shown in the briefing

In-game Admin Panel

Admin dashboard inside the same UI. Restricted by Config.admins.identifiers.

Dashboard

  • KPIs: paid in range, active lobbies, active players
  • Money-paid-out chart with Today / Week / Month / All ranges
  • Per-job table: earned, completions, average duration

Job Config

  • Edit req level / payout min / max / enabled for any job, live
  • Changes broadcast to every connected client instantly
  • Persisted to job_overrides.json β€” survives restarts
  • Does not modify the Lua config files

Lobbies

  • Live snapshot of every running job (owner, crew, time elapsed)

In-game Job Editor

Built-in visual designer β€” redesign every location without editing Lua.

  • 14 picker types (zone, polygon, vehicle spots, customer dropoffs, etc.)
  • Crew zones, dirt polygons, fire areas, mop locations, trailer dropoffs
  • Output: ready-to-paste Lua block per field
  • ALT-tap to skip optional steps (e.g. firefighter cat)

Optimization & Compatibility

Performance

  • Idle usage: 0.00 ms
  • Active job: 0.02 – 0.10 ms depending on job

Supported Systems

  • Framework: ESX, QB-Core, Qbox (auto-detect)
  • Target: ox_target, qb-target, qtarget
  • Library: ox_lib
  • Database: oxmysql

Logging

  • Detailed job logs sent to Discord webhooks (payouts, shift starts, daily tasks, admin edits)

Customizable Options

Server owners can configure nearly every aspect from config files or the in-game admin panel.

Money & Rewards

  • Per-job min/max payout
  • Per-job XP reward
  • Time bonus multiplier and crew-size reduction
  • Featured job bonus multiplier

Levels

  • Account level XP curve and cap
  • Per-job level XP curve, cap, and bonusPerLevel

Locations

  • Add / remove / redesign every location via the in-game editor

Daily Tasks

  • Define new tasks per job in shared/tasks.lua

Localization

  • Two locale tables (Lua + Web) β€” fully translatable

Configuration & Language

β—‹ For detailed configuration of all features, visit: DOCS.RAINMAD.COM

Purchase (34.99€ + TAX)

Purchase (149.99€ + TAX)

Documentation

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Lines (approximately) 15k+
Requirements Yes
Support Yes

RAINMAD Season'26

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