šŸ’¼ Jobs Creator 8.0 [ESX][QBCore] - in-game Job Creation Menu without server restart

Suggestion:
Integration with Codem Appearance

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or its not available option?
Thanks!
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Would be nice to add a zone for collectable and not just for 1 prop, like your drugs creator but for jobs :slight_smile:

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Could you implement a stateBag or a event that I dont have to loop through the export every frame?

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this is a good jobs creator is there in the future a feature that you can search people without take there inventory?

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Please add option to make objects invisible like in robberies creator it will help a lot with creating targets for ox_target or qb_target

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Jobs Creator 8.16.4

  • Solved an issue when using ox inventory in ā€œjob shopā€ marker

@jaksam1074 Is there an option to have multipule jobs for one person, example this person works as an car dealer and he wants to be in the Fire department at the same time as an voolenter, is that possible?

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Hi, at the moment there isn’t

Only missing a module to check in and check out from the multijob…
If we could just acces to a event to activate an external dutty events… That should fix any multijob since you got the boss and all stuff from the jobs menu…

@jaksam1074 Is there an option to have multipule jobs for one person, example this person works as an car dealer and he wants to be in the Fire department at the same time as an voolenter, is that possible?
Will there be an option for that in the forsable future?

Integrations[moduleType][moduleName].modifyEmployeesList = function(employeesArray, jobName)

What arguments needs this for the boss menu? I got first name and last name, I tried grade number and id… I miss one of the arguments to make the list. I mean the arguments to return…

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Hey, it’s an array of elements, each one with the following keys:

  • identifier
  • firstname
  • lastname
  • job_grade
  • isOnDuty
  • isOnline (optional)
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I passed all info but I get onli this arguments in the translation of the names at the list of employees.

ā€œ^1Argument missing for translation, retranslate it by copy pasting the ^3[ā€˜boss:employee’]^1 translation of the ^5LATEST VERSION of ^6locales/en.lua^1 in the file of your language^7
^3[DEBUG] Arguments passed: [ā€œJohnā€,ā€œStenton Martinezā€]ā€

Anyway I could manage to fix the multijob with it I only miss this to be fixed, I take the info from all db I mean to take off_jobs from the multijob database to get all the employees and the ones with user in the active job for the duty, but it does not pas the 3rd arguments of the translation for this one.

After taking the hole array it gets even that Im on duty now but not that 3rd argument for this… I suppose is grade name or so but how is defined for sure I dont know, or do I just pass the number of rank and Jobs makes the work to the name?

PD: I could fix it jus making 2 arguments at translation and then sending the lastname and the rank with trick in lastname one:

[ā€œboss:employeeā€] = ā€œ%s %sā€,

AND

…
identifier = row.identifier,
firstname = firstname,
lastname = lastname … " - " …job_grade,
job_grade = job_grade,
isOnDuty = isOnDuty,
isOnline = isOnline,
…

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Does now job_outfits from illenium take from the config of illenium or from db making the menu thing?

If Yes, if I had it done in the config does copy it to DB? or should I do it again?

I ask cause I cannot take yet the suscription to stream cloths now so I have them in numbers but imposible to check it

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with illenuim is not changing the torso and mask are wrong when I put the numbers right.

I Paid the suscription for check and is not working but in illenium shop yes…

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Hey, i suggest to join our support server :slight_smile:

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If you mean Discord I am since 2023 :+1:

A veteran of our Discord, I see :top:

In this case, please open a ticket so we can help you :slight_smile:

Hello, I have a suggestion for the job creator.

The ability to create a personal locker where the contents are only visible to the person who stored their items in it. Currently, the safe stash does not work as intended, as it behaves like a standard stash.

Would it be possible to add a feature allowing us to choose, for each marker we create, whether we want to use a marker or ox_target, without having to choose ox_target for all points or markers for all points?

Thank you very much. Have a good day

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