💼 Jobs Creator 8.0 [ESX][QBCore] - in-game Job Creation Menu without server restart

Cant find the place to add weapons to de policeammory

Same problem

Install new version

Suggestion: Let me be able to choose a livery when spawning a vehicle for a job.

Edit: For the temporary garage.

2 Likes

Suggestions for RP Systems that use levelsystems:
An option to add custom exports as marker requirement and exports for when a player used a specific marker to give XP to players.
(Would be great to see this in Farmingcreator aswell)

suggestion:
the probability checkbox for process points. (like in the missions creator)
as example for a chance to get a bad quality item instead of a good one with a chance of 4% :smiley:

:warning: Bring back old way for clothing (esx_skin / skinchanger), it’s functions supported by illenium, make an option to choose which one to use instead of making it unavailable just because illenium-appearance was enabled in the server. All old clothing still works fine in esx jobs like police, etc.
image

1 Like

Hey Jaksam, would it be possible to add a better target integration? Why do you have to spawn a ped or object (which is not rotatable) instead of a polyzone? For the jobscreator, square polyzones, i.e. Vec2, would also be very practical, as storage, clothing etc. can be placed on the objects in MLO’s and similar. Currently the script is hardly usable with a target system, in your other creators it works better in my opinion.

Keep up the good work! :slight_smile:

Please add the function that if items are needed for example for washing the car, the option is only displayed when targeting if you have the item. Otherwise you have far too many options when interacting via. Target. This would generally be useful for all creators that have such a function. The implementation should not be that difficult, as ox_target supports this natively:

items?: string or string[] or table<string, number>

  • An item, array of items, or pairs of items-count required to show the option.


how do i fix this?

Jobs Creator 8.0

  • Improved compatibility with OX Inventory
  • Improved compatibility with QB-inventory
  • Code refactoring
  • Solved that default QBCore jobs could be overwritten (example: type = "leo")
  • Replaced menu default script with ox_lib menu
  • Improved UX of certain elements
  • Now it’s possible to use targeting even without a ped or an object in the marker
  • Better loading of script
  • Reworked items give in menu, now you can choose account/item/weapon in most options (supports metadata)
  • Reworked black money, now you can (and must) define in the script menu settings, how black money works in your server. By quantity? Metadata?
  • Added OX TextUI integration
  • Made integrations easier to edit/add
  • Fixed an issue with off duty in ESX
  • Already registered societies won’t be registered again (ESX)
  • Better and easier placement of markers, I’m sure you’ll like it :wink:
  • Optimized statistics tab
  • Other bug fixes
1 Like

Hello on my server I use fivem-appearance would it be possible to add a function so that job creator is compatible with it please, and ensure that in the script’s game parameters we can choose the clothing manager ex: esx_skin, fivem-appearance…

[ script:jobs_creator] =====================================================
[ script:jobs_creator] Couldn't find any clothing script. Make sure to update them in jobs_creator/integrations/sh_integrations.lua
[ script:jobs_creator] Only esx_skin and illenium-appereance can be used
[ script:jobs_creator] =====================================================

Hello,
since the 8.0 we have an error that we cant realy solve.
Before the Update we could acces the job stashes and transfere items without problem, now we get an error that looks like this.

Does anyone got a clue?

The line 137 is:

        menu.cb(data[1], data[2], selectedOption.args, data[3])

This is the full one:

egisterNUICallback(‘confirmSelected’, function(data, cb)
cb(1)
data[1] = data[1] + 1 – selected

if data[2] then
    data[2] = data[2] + 1 -- scrollIndex
end

local menu = openMenu

if not menu then return end

-- Sicherstellen, dass der Index gĂźltig ist, bevor darauf zugegriffen wird
local selectedOption = menu.options[data[1]]
if selectedOption then
    if selectedOption.close ~= false then
        lib.resetNuiFocus()
        openMenu = nil
    end

    if menu.cb then
        menu.cb(data[1], data[2], selectedOption.args, data[3])
    end
else
    print("Error: Selected menu option is nil or out of range.")
end 

end)

I dont have any new Ideas.

Sorry for the bad Format im new here^^

For the purchasable vehicles, add the choice of which color the vehicles should be. This would be very helpful and saves “money” for the players who tune their vehicles

1 Like

It would be Amazing if this was compatible with QBOX core like the rest of yall scripts :+1::+1::100::100:

2 Likes

Suggestion: Please add auto-update when you release a new version of the script, after restarting the script/server, the script is automatically updated to the newest version :slight_smile:

Is it possible for a ps Inventory Update (ps-inventory)

When creating a job, please provide the option to only create the job as a “generic job” and not as a society.

It should only be entered in the database under “Jobs”.

It’s a bit strange when you use “Config.EnableSocietyPayout” that gangs have a company account.

Would it be possible to add support for vms_documents or open the code to adapt it?
In previous versions it was possible to

Please add so I can ZOOM/UNZOOM the statistics like society money or society players or other…