💼 Jobs Creator 8.0 [ESX][QBCore] - in-game Job Creation Menu without server restart

pretty sure you can disable or customize progress bar, info is on the documentation.

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Script is amazing! Would be nice to have the ability to create a role that would apply to ALL jobs and doors created. It would be easier to create a role like “Emergency Services Director” so I have the ability to access equipment, shops, garages etc. and make adjustment to resources without having to create a role in each department and /setjob to switch every time access to those restricted items I created are needed. Possibly even a checkbox section which would show all jobs the role I create would apply to.

1 Like

i had 2 suggestions

  1. when I put an object (prop) on the harvest point in the job creator so that the given prop disappears
  2. when I want to set a teleportation point so that I have the option of teleportation there only if I have the given item with me.
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Jobs Creator 7.9

  • Added option to lose handcuffs on use
  • Solved that placeable objects list was showed if you changed job, even when there weren’t objects to place

This script work in ox inventory?

2 Likes

The script automatically opens ox inventory stashes

Thankyou

Make and gang menu onto the job creator so u can add gangs like u do jobs

:warning: Request
Add blips category to all of this
image

Suggestion

It would be nice, if you could put the clothes for both genders into one Clothing Label.

1 Like

Maybe to add like an Idle for npcs?

Jobs Creator 7.9.1

  • Edited the error message about duty marker for not allowed jobs

Jobs Creator 7.9.2

  • Solved that handcuffs were required even to unhandcuff a player

Can you add the option that only handcuffed players can be searched?

3 Likes

Suggestion:

Jobcreator:
Hi jaksam.
Please can you add the “Temporary Garage Vehicles” option, more tuning option(Engine,Suspension,Brake and more more.)

Just please, this is important for every jobs garage.

Thank you so much.

Does anyone have an idea how I can get a carlock to lock the vehicles?

I can’t get it for some reason

Hello and good day.

Is it perhaps possible to use the wonderful function of the JobCreator to spawn objects as an export or as an “action”? So similar to, for example, TriggerEvent("jobs_creator:actions:checkIdentity")

I wrote a separate menu for all the jobscreator functions in the player menu (F6). Now I would like to include the object spawn function. That would be wonderful, since the jobs creator already decides which job can spawn which objects with limiters etc., provided you have set them up there.
Thank you very much for the answer and have a nice day :slight_smile:

(If anyone think this would be helpful please leave a like to this post)

6 Likes

Maybe you can add a processing table where I can give 2 Items in and get 1 out?
Like I give gunpowder and cartridge case then I get a clip when I craft it?

When you create it, you can choose if one or two, up to 3 Items in the processing table, this would be nice if you add it.

Thanks!

2 Likes

Suggestion:
Jobcreator have a crafting table, maybe add the function to craft the item and instant delivery the playershop(shopscreator resources).
(This function is the requirement the gunshop jobs or restaurant jobs).
Why this is requirement: the players is have a job(gunshop or restaurant or any job) this is blocked to steal the crafted items.

This is good for any jobs…

Thank you for add this feature.

1 Like