it would be nice to enable the target for the various markers
I would have the following suggestions for the Jobcreator:
If a vehicle has paint jobs that can be selected with which it should be spawned.
If vehicles have extras that you can select which they should have when spawning
hope you understand what I mean, looking forward to a reaction ![]()
I’m using Jobs Creator 5.14, and I’m not able to find the marker for Armories. I’m attempting to setup some markers for my new leo departments and can’t find this item. I’m also wondering if I can make a marker for fingerprinting?
Why is the menu_default file in ESX, I need QBCore… We are looking toward buy the whole bundle, right now we’re trying the job creator but menu are not showing in game I went into the file and it’s all in ESX but we really need it to be QBCore.
How did you get the vehicle names i dont have that option
Vehicles names come from the vehicle script
I would appreciate it if the point under settings “F6 can also be used outside of work” is listed under the individual jobs and not under the main settings. Because it applies to ALL jobs, which is not necessarily a good thing.
It would be great, if the weapon-upgrader could be set to use black_money
Hi, i have some suggestion for the next update. Maybe add some option to check (like healing, repair, revive, clean etc etc) for job but with the option to check if the job can spawn and delete some props (like barrier, cone etc). The second suggestion is an option to add a marker where we can check security cameras!
@jaksam1074 is it possobile to add add discord logs for create/remove/edit actionpoints with value?
Thats be good for check the activity.
pls make it with qtarget/qb-target compaktible
Parking range when creating the garage no matter which it IS that you can set it there.
Could you add support for gangs in the QBCore version? would be awesome to have a drop down to choose whether we are creating a Gang or a Job. Both seem to work the same way, but you can have a job and a gang at the same time which is nice
Hi ! How can i change animation for Harvest
Suggestion: Add an option for require identifier for public markers
Update 5.16
- For all garages, now it’s possible to define multiple spawnpoints, in case a vehicle is already in one spawnpoint, another one will be used
Note: if you want to convert all old garages, you only have to run convert_garages command in the server console (a backup it’s suggested anyway)
- If you park trailers you are frozen would be good if you are not directly spawned in there.
Hey is there possibility to get an export for duty status?
As well an option for editing the job garage features, because some other scripts make problems with that.
Much love for this work <3
Hi, here
Will this program ever support EMS job with Revive/Heal markers for Whitelist & Public ?

