💼 Jobs Creator 7.0 [ESX][QBCore] - in-game Job Creation Menu without server restart

Is there an option with the jobcreator where players get their money for their sales in their BANK and not in their INVENTORY ?

Please ad admin logs when an admin does changes on a job

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Please add a Way that you can set what Interaction a Actionpoint has.
Like i want the Stash to be used with ox_target. But other Points should use the normal “Press E to interact”.

Thanks in advanced

My suggestion is maybe you can clear/fire the complete job with a button and when you delete a job so that is also clear the job members. My other suggestion is you can edit temporary cars the pearlscreant because its random color at the time.

anyone else getting this error and can help?

why is it saying this

Warning: jobs_creator_qbcore.pack does not have a resource manifest (fxmanifest.lua)

could you make it uselble for the newst esx version

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any chance for qbox support yet or never gunna happen? haha

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Hello, what’s not working? As far as I know there are some users with qbx and jobs creator

hello i have suggestion with jobcreator.
add the ability to put a maximum number of items for sale in sales shops and possibility to add props on animation when i use animation. exemple : pickaxe

Still no ox_lib support and this is a part for qbox.

  1. Add DISABLE markers function instead of deleting it fully.
  2. More customization on markers itself, drawing marker cannot be disabled fully it always draws and uses resources.
1 Like

Jobs Creator 8.6.6

  • Added instructions on how to manually create settings in the settings folder ( only in case Jobs Creator doesn’t do it by itself )
  • Removed command to update, you can still find it in the documentation “How to update guide”
  • Improved jobs injection in QBCore shared object clientside
  • Fixed search player action with new qb inventory
  • FIxed “lose bandage on use” wasn’t saved properly in settings

Hi Jaksam,

I hope you’re doing well! I have some feature suggestions and a bug report for your Job Creator script that I believe could enhance its functionality:

Feature Suggestions:

  1. Job Worker Limits:

    • It would be great to have the ability to set limits for the number of workers in specific jobs or factions.
    • Example:
      • Police: Max 35 workers.
      • Bloods: Max 20 workers.
    • Additionally, it would be helpful if this feature could export the data for use in scenarios like my black market, where factions holding the market for three days would unlock an increased worker limit (+2 slots for their faction).
  2. Individual Member Storages:

    • Adding a toggleable option (True/False) in the settings for individual member storages within a faction would be beneficial.
    • This would allow every member to have their own personal storage while still being part of the larger faction.
  3. Anti-Abuse Features:

    • Prevent players from being tied up or searched if they are dead. This would add realism and fairness during interactions.
  4. Clear/Fire All Members for a Job:

    • It would be great to have a button to clear or fire all members from a specific job. Additionally, when a job is deleted, all associated members should also be cleared automatically.
  5. Temporary Vehicle Customization:

    • Allow editing of temporary vehicle colors, specifically the pearlescent paint, as it currently appears random.

Bug Report:

  • Rank Self-Promotion Issue:
    • Currently, under the boss menu, users can promote themselves to a higher rank. For example, someone with rank 11 can promote themselves to rank 12. I believe this isn’t intended behavior and could lead to exploitation within factions.

I would really appreciate it if you could take a look at these suggestions and let me know whether they could be implemented. Your script is fantastic, and these changes could make it even better!

Looking forward to hearing your thoughts.

Best regards,
Magma

2 Likes

Any chance that you’d be able to add qs-inventory support for the stashes?

Hello, you can add any custom inventory stash by following the documentation

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AH! Thank you for answering such a silly question. :sweat_smile: I’ll take my dumbass over to the docs and get educated. I appreciate it! <3

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Make the an option when u create a Stash to be shared or personal.
And maybe beeing able to toggle what Attachements can be bought instead of always allowing all.
I think both would be a cool idea.

Add codem Appearance support

1 Like