Hello, here you can find all solutions to common errors, let me know if it solves
please sir update jobcreator script police can spwan objekt barriers sbarriers nails and and and
Unfortunately I have a small problem with the script. When the script is started the server crashes, but when the script is not started the server runs without problems. Maybe someone can help me with this problem.
CAn somebody help? When i edit job i got info that i cant update job
hi! congratulation for this beautiful script! i have to ask a things:
When you create an harvest point and you choose the percentage of give an itemâŚit doesnât work. i set 10% to harvest gold but every time i try to harvest the item is always give by the script.
Can you tell me something about this little bug?
Hello, you can join the support server you find in the description of this video
Hello, you have to define multiple items, and the chances will be for them. If you only use one item, itâs normal that it will always be the same item since itâs the only item in the marker
ok ok! but may i suggest an idea? can you insert a chance to get items?
For example: i create a public marker where people can found gold. I set 5% the chance to get an item andâŚyes they need have big patience!!
Can you insert this on next update?
You can actually achieve the same thing by using a 95% chances on useless rocks and 5% chances on gold
Ok. You know where is possibile find a list of animation for the jobs?
Can you set that the gangsâ salary comes from the faction fund and if there is no more money in the fund, there is no longer any wages?
Yes, but another point that you can set would be better I think. For example, if you set an NPC and just want to park somewhere else
Yes, hereâs the animations list
Hello, thatâs already a thing in es_extended paycheck, if you create a job with Jobs Creator the salaries are used from the society money
are you able to set permissions to just one person right now we have it set to admin but I want to be the only one who can access it is there a way to do this
Yes sure you can do it, you can replace
add_ace group.admin jobcreator allow
With
add_ace identifier.license:YOUR_LICENSE_HERE jobcreator allow
When you park out temporary vehicles, it would be cool if the parker is the temporary owner, or the Job is the owner⌠so that he can lock the car. Is that possible?
hello, you can already integrate your keylock system by looking at the script documentation
Hello, you can join the support server (you can find it in the description of the showcase video)
Thank you for this script you helped me call on QS inventory for stashes by using
CL integration by adding this
AddEventHandler(âesx_job_creator:esx:readyâ, function()
â Disables the default script stash
exports[âesx_job_creatorâ]:disableScriptEvent(âesx_job_creator:stash:openStashâ)
end)
â Example to replace the script stash with an external one
AddEventHandler(âesx_jobcreator:stash:openStashâ, function(markerId)
TriggerServerEvent (âinventory:server:OpenInventoryâ, âstashâ, âStashââŚmarkerId)
TriggerEvent (âinventory:client:SetCurrentStashâ, âStash_ââŚmarkerId)
end)
QUESTION IS⌠How do I call on the inventory for a jobshop?
You are welcome
Itâs not possible to do that
Itâs possible to open other player invetory via my mf-inventory?