πŸ’Ό Jobs Creator 6.0 [ESX][QBCore] - in-game Job Creation Menu without server restart

Nice :grinning_face_with_smiling_eyes:

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A quick question, how can I include a carlock script that I can lock the faction cars?
Currently the carlock works with all Ownd vehicles but the faction cars are not included and are therefore not lockable

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A quick question, how can I include a carlock script that I can lock the faction cars?
Currently the carlock works with all Ownd vehicles but the faction cars are not included and are therefore not lockable

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Esx Legacy compatible?

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Hello, I do not know if it could be, something that I have thought is in the car store and temporary jobs is if it can be done with 3D vision, which I mean to look like the one in esx_vehicleshop and also add that in the Farming points when you collect something looks on the hands?

Greetings and good morning.

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Hello, you can integrate your keylock system in client files of garages

Hello, yes it is

Awesome script :100:

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Should i change this in the client folder β†’ main lua ? Or Where ?

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Thank you :grin:

client/markers/permanent_garages.lua and temporary_garage.lua

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Everything works perfect for me but when starting the resource the jobcreator works but the points of the job that I create are not seen but if I put restart it works correctly and tested in the server.cfg put restart but it gives the same problem

Hello, you should start esx_job_creator as last resource

and do you know which car lock files should we add ?

Hello, no I don’t know what car lock script you have, probably there is a TriggerEvent to integrate your script in other scripts

Can I craft weapons in crafting table?

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Hello, yes you can

Where I can find my license?

I cant open the Job menu with F6

Hello, you have to add F6 actions from β€œEdit job” button

nice thanks

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