šŸ’¼ Jobs Creator 6.0 [ESX][QBCore] - in-game Job Creation Menu without server restart

This script is so nice, and so easy to use while being ingame.
Not sure if anyone said it already but maybe a feature like giving out licences, makes the job creator more creative with making jobs.

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For this script as i have it and i do like it no cap, you should make it so you can make your own actions like add your own triggerevents and stuff like that by this i mean you know you click your job then go to settings and it says "whitelisted, enable rob/search players, enable lockpick cars, etc. you should make it so that you can add your own. and then from that same menu if you do that choose what item it uses, and if you can remove it or not. you know.

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Thank you, I’m glad you like the script :grin:

This script is insane how cool it is, I regret for not buying this earlier. :smiley:
One downside is that a lot of code is protected/obfuscated, probably I will have some issues with that in future, when I’ll want to improve functions, but until then this is really great script, worth having in every server!

Installation is super easy, import SQL, run script, start server, restart once add permissions for admins and it’s done.

:star::star::star::star: from 5

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Thank you very much, I’m really happy to hear you like the script :grin::grin:

So I came back with suggestions, insights and questions:

  1. :red_car:Garage - Buyable vehicles:
    • script doesn’t check for area if it’s clear, so it just spawns vehicle on top of another vehicle
    • loved the idea of this garage system BUT vehicles can be retrieved even if they are impounded or arrested (haven’t looked much in to this yet, maybe there are some solutions?)
    • while I was creating/editing one job, players took a car from garage and went to tune it, when they got back, they tried to store vehicle in, but script didn’t allow them to do so (or didn’t deleted vehicle entity), then player checked for vehicles and he was able to spawn another one with same plates, so he duped a vehicle in front of my eyes. EDIT: tried to reproduce it, so all I had to do is to leave vehicle far away, I left it in Cayo island, after few minutes I could spawn vehicle again. Looks like a very abusive thing to me, player even tried to dupe more in front of me (thought that’s okay to do, lol) and this duping is really bad thing, because same plates = same trunk inventory. EDIT2: this happened again, players came back, tried to store, but they couldn’t BUT this time they couldn’t dupe vehicle too, once I deleted vehicle, they could spawn it again. EDIT3: this happens constantly and breaks whole garage system for me (onesync infinity, might be unsupported?)
    • option to add more vehicle spawn points within fix for clear area check, this would be golden
  2. :small_blue_diamond:Markers
    • more options for customization, rotation, etc.
    • if marker is used as object with specific grades, others cannot see object, example: I used a table for boss interactions, but lower grades cannot see that table, a bit weird, right? I understand they are not supposed to use that menu, but they should still see that object and it’s not only about lower grades, simply everyone should be able to see objects, it’s pretty much gets as house interior part too
  3. :hocho:Weapons
    • guns has same attachment prices for all guns, would be great to set for each weapon individual attachment prices, since pistol suppressor is much more expensive than a sniper rifle suppressor, etc…
    • custom weapon attachments, also haven’t looked more in to this, but is there a way to add attachments for custom weapons? it could gather info from es_extended/config.weapons.lua as does in esx_policejob (just to imagine how I see this could be done)
  4. :dart:Target systems
    • implement targeting systems like qtarget (this would work very well with NPC’s and objects)
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is there a way to update how the boss menu looks? we would like to add it like we have some other scripts we have?

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Hello, you can edit esx_menu_default to change the boss menu look

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Which garages you are using in ur server normally?

I use loaf_garage older version, about to switch to cd_garage, but for jobs I use esx_policejob garage system was best so far, implemented it to few scripts, had no issues like I have with Jobs Creator. :wink:

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Screenshot_39

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Hello @Dino727

You probably have an error on script restart, in F8 or in server console

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Thanks man

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So what’s the error? :sweat_smile:

[svadhesive] Failed to verify protected resource jobs_creator but I fixed it

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why when I go to open the boss action does it say that?

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Perfect

Mmh, I would try to use the latest es_extended, the one from esx-legacy package

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It would be cool to add props placement as choice for some jobs and to choose what props can each job will be able to spawn.

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Setup was pretty easy , Had abit of a mind fart moment setting it up, jaksam quickly established what my problem was and we promptly fixed the issue. (read the instructions peeps xD)
Support service : :star2: :star2: :star2: :star2: :star2:
Resource : :star2: :star2: :star2: :star2: :star2:
:heart:

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Thank you very much! I appreciate it :grin:

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