šŸ’¼ Jobs Creator 6.0 [ESX][QBCore] - in-game Job Creation Menu without server restart

Thank you really much :grin:

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Being able option for sharing in stash and safe, same as armory

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Would it be possible to add a delivery marker? Similar to a shop, but instead you would deliver a specific item, and get a certain pay in return.

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Also would it be possible to add a public job market? Similar to the public job shop, only a market that a certain job can request whatever items they set that they want to buy, how many of them they want to buy, and for what price. They would have to have at least 1 of the item already in their inventory to be able to choose it for the market. And then you would set a job stash point that the items sold to the market would go to.

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Wow, that’s amazing :hushed:

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It’d be awesome to make vehicle upgrader merkers like esx_bennysjob

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Implement seeing license plate owners and seeing ID of citizens since it is impossible to create a police, mafia, gang job without those two functions

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Thank you really much

About the suggestions I’ll work on it :+1:

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Suggestion: Add option to require additional items from harvesting and processing. ex: requiring trimmers to harvest a plant, or requiring a baggies to process a drug

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Update 3.12

  • Fixed a problem with harvest, now if the player gets too far from the marker nothing will be given to him
  • Added new action ā€œCheck identityā€, this will allow the player to get identity of the closest player
  • Added new action ā€œCheck vehicle ownerā€, this will allow the player to get the vehicle owner
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Update Idea Harvest Marker: Instead of multiple times pressing E for harvest, could it be possible just to press E once and let harvest do its job, kinda gets boring when you need to press E multiple times to harvest item :confused:

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Suggestion:
Possibility to change in config bottom-right menu in another (top-left for example)
In the past, one file to change but with the recent update (and thank’s for all updates !) It’s a lot of change to make xD
https://i.imgur.com/Sl8DPJf.png

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Hi, you can use search in files and replace feature, you should search bottom-right and replace with the position you prefer

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Update 3.13

  • Added logs for process marker
  • Added the possibility for the ā€˜armory’ markers to refill weapons when you retrieve it (can be enabled in marker settings)
  • Upgraded ā€˜harvest’ marker, now it will automatically be reused until the player stops it
  • Upgraded ā€˜process’ marker, now it will automatically be reused until the player stops it
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hello you could perhaps add a car house and a normal gerage to the public markers, so the car shop so that you can see the car then it would also work with a garage function that would work

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As suggestion for Jobs Creator:

  • Create marker that works with owned_vehicles so job members can take from there their own cars from vehicleshop.
  • Enable ā€œJobs Whitelistedā€ option to be able to create 1 marker for drugs for example and only selected jobs can use it. So you dont have to config for example 30 jobs with same info.
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Add option to add for some jobs like Police Jobs props in XYZ place, like walls and spikes, etc…
Add licenses like weapon/dmv/drive or remove them.

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Suggestion: Add the ability to make door locks for specific jobs.

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LITERALLY THE BEST PURCHASE I HAVE MADE FOR MY SERVER. constantly updated, suggestions took and improved on. Thank you!!

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