JamzTruckRobbery β Delivery Truck Heists [QBCore | Qbox | ESX] [FREE]
Supermarket, hardware, and electronics trucks roll in on the in-game clock - driver and passenger NPCs, cargo stacked in the back, real unload animations, and boxes hitting the pavement at the drop-off. Stick them up, pick pockets for the key, pull from the open rear, scoop what they already put down, or make the surrendered loader fill your trunk. Carry it out, stash it in your car, sell it to the fence after dark. 12 routes, 11 loot items, dispatch hooks, and a full HTML install guide.
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FEATURES
TRUCKS ON A SCHEDULE
Crime opportunities spawn in the world - nobody presses a button to start a run.
- 12 delivery routes across the map - 4 supermarket, 4 hardware, 4 electronics
- Spawns tied to in-game hour + minute - one roll per route per day
- Boxville, Benson, and Mule trucks with different cargo layouts
- Optional MinPolice check before anything spawns
- Per-route spawn chance, coords, NPC models, and enable/disable in config

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WHAT PLAYERS ACTUALLY SEE
A delivery job plays out whether youβre robbing it or just watching.
- Truck pulls in with driver + passenger
- Driver gets out, walks to his spot with clipboard, notepad & pencil
- Passenger opens the rear and carries boxes out one at a time
- Props sit inside the truck - wood boxes, cardboard, crates, pallets, TVs
- Each box gets placed on set ground positions at the shop drop-off
- Job done β they get back in β truck drives off and despawns

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STICKUP THE CREW
Youβre not opening a robbery menu - youβre holding up whoeverβs in front of you.
Per-NPC control
- Aim a gun at the driver or passenger - that worker alone puts hands up and the delivery stops
- Aim + E - same worker drops to a floor surrender pose
- Driver and passenger react independently
- Gun-only by default - melee stickups optional in config

They donβt always fold
- Configurable resist chance after hands up - worker might swing back after a delay

- Steal while theyβre walking back to the truck or grabbing the next box - they wonβt notice

- Grab during the carry to the drop-off β they will notice

- Workers fight with fists or a knife - dispatch fires on combat and on stickup (chance roll)

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GET THE GOODS OUT
Multiple ways into the same score β early key grab, mid-unload snatch, or make them load your car.
From the truck
- Steal the key off the driver once heβs out
- Unlock the trunk before the passenger opens the rear himself
- Pull boxes straight from the truck once the back is open

Off the ground
- Pick up boxes the passenger already placed at the drop-off
- Carry animation per prop type - X to drop if you need hands free

Surrendered passenger
- Passenger hands up or on the floor β target Load Boxes Into Vehicle
- Aim at your car + E - he carries whatβs left in the truck into your trunk

Stash & go
- Store box in trunk on any player vehicle via target
- Capacity by vehicle class - vans and trucks take more, bikes take none
- Boxes become real inventory items when stored

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SELL TO THE FENCE
Night shift buyer - ped, van, dialogue, payout.
- Fence ped + van spawn on a time window (default 8 PM β midnight)
- Optional map blip while heβs active
- Talk β custom dialogue NUI with typing effect
- Load boxes into his van - props appear in the back as you sell
- Thatβs All β he walks round, inspects the load, quotes you
- Line-by-line breakdown - accept cash or refuse and get your stuff back
- 11 sellable items across three tiers - supermarket cheapest, TVs top out ~$150
- Up to 20 boxes per deal

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WHEN IT GOES WRONG
- qb-policejob, ps-dispatch, cd_dispatch, or custom bridge
- Stickup alert + combat alert β street name on the ping
- You die mid-fight β surviving worker jumps in the van and leaves β dropped boxes stay on the ground
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EASY TO SET UP
- Drop in the resource
- Set framework, target, inventory, dispatch in config
- Paste items from
install/qb_items.luaorinstall/ox_items.lua - Move routes, fence coords, prices, stickup, capacity - all in config.lua
- HTML installation guide in the resource - open in browser
- Locales: EN Β· DE Β· ES Β· FR Β· IT
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DEPENDENCIES
Make sure these are installed and running before JamzTruckRobbery! ![]()
Framework (pick one)
QBCore
Qbox
ESX Legacy
Target (pick one)
ox_target
qb-target
Inventory (pick one)
qb-inventory
ox_inventory
Inventory Bridge is unlocked and can be made compatible with any inventory system.
Dispatch (pick one)
qb-policejob
ps-dispatch
cd_dispatch
Dispatch Bridge is unlocked and can be made compatible with any inventory system.
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FREE DOWNLOAD
Price: FREE
https://jamzscripts.tebex.io/
JamzScripts on YouTube
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 6000Β± |
| Requirements | QBcore or QBox or ESX - Supported Targets - Supported Dispatch - Supported Inventory |
| Support | Yes |