JamzRally – Immersive Rally Racing System [QBCore | Qbox | ESX | Standalone]
Give your server a complete rally experience. Walk into a living Rally HQ, sign the waiver, prep your car, then attack six hand-built stages with pacenotes, marshall starts, dirt FX, co-drivers, Time Trials, and hourly multiplayer Events with live spectating. Practice alone or race for bank prizes. Deep config, MySQL persistence, and a browser installation guide included.
YouTube Preview: JamzScripts

FEATURES
RALLY HQ - A REAL PADDOCK
Players don’t open a menu in the void. They arrive somewhere that feels like a rally base.
World presence
- Configurable Rally HQ map blip
- Showcase display cars - engines running, headlights, open hoods
- Ambient HQ crowd NPCs (smoking, coffee, phones, BBQ, binoculars & more)
- Introduction greeter NPC
- Event Organizer NPC
- Target interactions via
ox_targetorqb-target
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Waiver & cinematic intro
- Multi-step dialogue onboarding
- Full participation waiver NUI with clipboard prop + animation
- Waiver saved to MySQL (remembers between sessions)
- Guided cinematic HQ camera tour after signing
- Then sent to the Event Organizer to begin

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HQ Leaderboard Board
- Target a physical board at HQ
- Browse Time Trial standings per stage
- Instant competitive presence in the world

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FROM ORGANIZER TO GRID
Talk to the Event Organizer and choose how you enter:
My Own Car
Drive your personal vehicle into the red staging marker and roll straight into the rally flow.

Rally HQ Cars
Fade into the HQ vehicle carousel - Sultan RS, Sentinel Classic, Flash GT, Calico GTF (fully configurable pool).

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RALLY MENU - PREP LIKE A CREW
A custom NUI built for vibe and flow - not a boring list.
- Practice · Time Trial · Events · Modify
- Vehicle carousel with HQ cars + your saved builds in the same list
- Randomized looping cinematic cameras around the car
- Dedicated close-up modify cameras for spoilers, suspension, lights, trunk, engine bay & more
- Screen fades and polished transitions throughout

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MODIFY & SAVE YOUR BUILD
Live vehicle modification made for rally prep:
- Performance: engine, brakes, transmission, suspension, armour, turbo
- Visuals: body parts, roll cages, paint, wheels, xenons, neons, tint, plates, liveries, extras, tyre smoke & more
- Apply / preview / save
- Up to 12 saved builds per player (configurable)
- Setups stored in MySQL and reappear in the vehicle carousel
- Build it once. Keep it forever.

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STAGE DESIGN
This is where JamzRally separates from generic race scripts.
Every stage isn’t an empty PolyZone with a start flag - it’s a designed stage environment: props, crowds, support vehicles, pacenote corridors, ambience encounters, and finish presentation built to sell the fantasy of real rally.

What’s packed into the stages:
Props & set dressing
Barriers, signs, roadside objects and stage dressing placed along the route so every section feels intentional - not empty dirt roads with nothing to film.
Ambient NPCs & roadside atmosphere
Zone-streamed spectators and marshall-style crowds along the stage. Rain/storm can push umbrella behaviour so weather actually changes the paddock feel.

Ambient / support vehicles
Parked and support vehicles placed for realism and cinematic framing.

Random ambience encounters
- Photographers on the route

- Animals that scatter as you blast past

- Helicopter / aircraft flyovers

- Configurable encounter system per stage
Pacenote corridors
Image-based pacenote HUD + audio callouts (xsound) triggered through proper zones - not random spam.

Race systems that respect the stage
- Marshall start + ready position
- Audiovisual countdown

- Checkpoints / splits
- Polygon out-of-bounds with warning + auto return
- Manual hold-key checkpoint respawn

- Live race timer HUD

Finish presentation
Stage-complete UI → cinematic finish cameras → leaderboard → Restart / Main Menu / Exit.

Additional Stage Settings (player-facing)
Before launching, drivers can toggle:
- NPC spawns
- Ambient vehicles
- Random ambience (photographers / birds / aircraft)
Practice atmosphere (per run)
Client-local only - won’t ruin the rest of the server:
- Time:
Morning / Afternoon / Evening / Night - Weather:
Clear / Cloudy / Rain / Storm / Fog - Common weather-sync resources are paused for that player during the run
Isolated sessions
Each practice / time trial uses routing buckets so props, crowds, ambience and vehicles stay private to that run.
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CO-DRIVER SYSTEM
Rally is a two-seat sport - treat it like one.
NPC Co-Driver
Optional front-seat passenger with configurable model, seat, clothing & props.
Player Co-Driver
- Invite nearby players from Practice / Time Trial
- ox_lib accept / decline prompt
- Shared routing bucket + passenger seat
- Synced countdown, race timer, finish UI & post-finish actions
- Pacenote audio suppressed for the driver when a human is calling notes
Bring your mate. Make content. Sell the fantasy.

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TIME TRIAL & LEADERBOARDS
For the competitive crowd:
- Dedicated Time Trial mode
- Personal bests saved per player / per stage
- Stores name, vehicle & millisecond times
- Post-stage leaderboard with positions & gaps
- HQ board to browse every stage’s standings in-world
Practice for fun. Time Trial for ego.
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HOURLY MULTIPLAYER EVENTS
Server-wide rally nights on a schedule - not a private lobby gimmick.
- Auto-scheduled once per in-game hour
- Random eligible stage
- Join / leave from the Events menu
- Ready confirmation + timeout
- Randomized driver order (one driver at a time)
- Waiting players spectate the live run
- Spectators get timer + pacenote sync
- Ranked results + DNF handling
- Configurable bank prize for the winner (QBCore / ESX)
- Standalone still announces the winner (no payout)
- Dedicated event routing buckets

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CAMERAS, DIRT & RALLY FEEL
Custom cameras
- Immersive first-person rally camera
- Dynamic FOV from speed & G-force
- Brake / accel / slope / lateral response
- Mouse freelook + auto recenter
- Look-back
- Engine camera shake
- Per-vehicle overrides
- Hood / bonnet camera

Dirt, dust & vehicle FX
- Progressive dirt buildup on off-road surfaces
- Rain gradually washes dirt off
- Dirt / gravel wheel smoke
- Speed-sensitive dust trails & dust puffs
- Rally exhaust particle FX (RPM, throttle, limiter, cold engine, damage-aware)
- Gear-change animations (LHD / RHD aware, class exclusions configurable)

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EASY TO SET UP
Drop in the resource
Ensure dependencies
Set Config.Framework + Config.TargetFramework
MySQL tables auto-create on start (optional /sql files included)
Relocate HQ coords if needed
Tune prizes, vehicles, FX, stages & more in config.lua
HTML Installation Guide included in the resource
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DEPENDENCIES
Make sure these are installed and running before JamzRally! ![]()
Required
ox_lib
oxmysql
PolyZone
xsound
Framework (pick one)
QBCore
Qbox
ESX
Standalone (no framework - event prize money disabled)
Target (pick one)
ox_target
qb-target
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PURCHASE
Price: $16.99
https://jamzscripts.tebex.io/
JamzScripts on YouTube
Make your RP server elite today.
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 18,000± |
| Requirements | ox_lib, oxmysql, PolyZone, xsound |
| Support | Yes |








