It crashes while driving

FiveM for GTAV Enhanced — Reproducible client crash (6/6) while driving/moving

SUMMARY

Deterministic client crash reproduced 6 out of 6 times, always in a solo
session (no other players connected — ruled out a remote “crasher” client).
The crash happens after roughly 1-4 minutes of driving / moving around the
map. It is NOT tied to any specific vehicle (happens with stock/vanilla
vehicles too, not only addon ones), and — importantly — it also happens on
sessions where NO vehicle-handling warning appears in the console at all
(see below), which rules out vehicle data as the direct trigger.

CRASH SIGNATURE (identical in all 6 dumps)

Exception code : 0xC0000005 (STATUS_ACCESS_VIOLATION)
Module : GTA5_Enhanced.exe
Offset : +0x1D53D9C (one dump landed at +0x1D53D8E, 14 bytes off —
same code region)
Game build dir : gamecache_gen9\1158_16

Dump files included (dumps/):

  • c34c0b63-e66a-4357-9826-f9ca5a702dc4.dmp (2026-09-23 19:17:20 local)
  • 4e5f48ae-fb9c-456c-9196-47a815bc3939.dmp (2026-09-23 19:23:39 local)
  • 061a6ade-5625-4d85-b14c-59b789626d03.dmp (2026-09-23 19:41:06 local)
  • 5b5be6ad-77780962-05ef-4a86-9527-4fd6d2bcab18.dmp (2026-09-23 20:08:20 local)
  • 6282492d-81ad51c1-ef6c-4210-9dfa-bc800a684032.dmp (2026-09-23 20:19:34 local)
  • 9f1e12cd-e5ea3d5d-bd09-42ad-a423-6667536272ac.dmp (2026-09-23 20:53:48 local)

All six were parsed manually (minidump module list + exception stream) since
no debugger with GTA5_Enhanced.exe symbols was available locally. Happy to
provide the parsing script or raw stream dump if useful.

RELIABLE PRECURSOR: net thread stall, always immediately before the crash

In all 6 sessions, the client log shows this exact pattern right before the
crash, with no exceptions:

[warning] net thread warning: timer interval of Nms milliseconds
[warning] net thread warning: timer interval of Nms milliseconds
[critical] The application has crashed!

Observed N values across sessions: 494ms, 193ms, 209ms, 290ms, 302ms (normal
tick budget should be far below 100ms). This is the one consistent signal
across every single crash.

RULED OUT: vehicle handling data (initially suspected, now disproven)

In 2 of the 6 sessions, shortly (30-90s) before the crash, the console also
showed:

[error] Got invalid traction curve max X, min Y.
(e.g. “max 2.1625457, min 2.2830484”, “max 2.2704961, min 2.346”)

We initially suspected this was the trigger and investigated it heavily:

  1. Audited every handling.meta on the server (89 files) for
    fTractionCurveMax < fTractionCurveMin on disk. Found and fixed one
    genuinely broken file (razor-thin 0.01 margin on a motorcycle, vs 0.1+ on
    every other vehicle) plus two unrelated handlingName collisions between
    resources (two different vehicle variants sharing the same handling
    struct name) and one resource shipping a vehicles.meta that redeclared
    ~300 stock/vanilla vehicle models (very likely leftover from using the
    base game’s file as a copy-paste template) it had no business touching.
    All of these were real, independently worth fixing bugs.

  2. Confirmed no script other than our own vehicle-tuning job ever calls
    SetVehicleHandlingFloat on those fields, and confirmed via session logs
    that tuning job was never even invoked in the sessions where the crash
    happened.

  3. Despite fixing all of the above, crash #6 reproduced identically with
    ZERO mentions of “traction curve” anywhere in that session’s log, and
    with the tuning job again unused. This proves the traction-curve warning
    is a parallel/unrelated symptom, not a precondition for this crash.

Given this, our current best assessment is that this is a genuine engine-
level bug in the Enhanced early-access client, related to a main-thread
stall/hitch severe enough (200-500ms) to violate the network thread’s
timing budget, after which the client hard-crashes at a fixed internal
instruction — independent of vehicle content.

REPRODUCTION

  • Join server solo (no other players).
  • Drive/move around normally for 1-4 minutes.
  • “net thread warning: timer interval of Nms” appears twice in console
    immediately before the crash, every time.
  • Client crashes to desktop with report code shown, exception 0xC0000005 at
    GTA5_Enhanced.exe+0x1D53D9C every time (6/6).

ATTACHMENTS

dumps/ → 6 .dmp files (raw Windows minidumps)
logs/ → full client session logs (fivem-for-gtav-enhanced.log-*.log)
containing the net-thread-warning + crash tail, and (for 2 of the
sessions) the traction curve warnings we ruled out as unrelated.

Happy to provide more sessions/dumps or run any diagnostic FiveM devs need —
this is very easy to reproduce on this server (6/6 so far).

fivem-for-gtav-enhanced.log-2026-09-23_20-16-46.log (176.7 KB)

fivem-for-gtav-enhanced.log-2026-09-23_19-37-42.log (173.7 KB)

28fd5ead-fivem-for-gtav-enhanced.log-2026-09-23_20-51-46.log (176.7 KB)

c34c0b63-e66a-4357-9826-f9ca5a702dc4.dmp (3.6 MB)

6282492d-81ad51c1-ef6c-4210-9dfa-bc800a684032.dmp (3.5 MB)

061a6ade-5625-4d85-b14c-59b789626d03.dmp (3.5 MB)

9f1e12cd-e5ea3d5d-bd09-42ad-a423-6667536272ac.dmp (3.6 MB)

5b5be6ad-77780962-05ef-4a86-9527-4fd6d2bcab18.dmp (3.5 MB)

4e5f48ae-fb9c-456c-9196-47a815bc3939.dmp (3.6 MB)

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