Hello everyone,
I’m currently facing a frustrating issue with vehicles on my FiveM server, and I can’t seem to pinpoint the cause. Here’s the situation:
When I spawn a vehicle (whether it’s a vanilla or add-on vehicle), it often appears stuck in place. The engine is running, and the wheels can turn, but the vehicle won’t move forward or backward. Sometimes, the vehicles also appear slightly sunken into the ground, even though I’ve tried stabilizing them with commands like SetVehicleOnGroundProperly.
Here are some steps I’ve already tried to resolve this:
- Vehicle Control Scripts: I disabled certain garage and locking scripts, but the issue persists. Notably, I’m using scripts like
lunar_garage,wasabi_carlock, andlocationvoiture. - Handling.meta Settings: I’ve checked global suspension values, but that didn’t seem to solve the problem.
- Vehicle Synchronization and Control: I added commands to force synchronization (
NetworkRequestControlOfEntity) and stabilize vehicles, but with no lasting success.
Setup Details:
- I’m running several ESX scripts, as well as external scripts like PolyZone, RageUI, and interaction menus (wasabi_carlock, locationvoiture, etc.).
- The issue affects all vehicles, both vanilla and added.
- I’ve also tried disabling anti-cheat systems to see if that would help, but it made no difference.
Questions:
- Has anyone encountered this kind of issue with vehicles getting stuck on spawn? Are there specific stabilization scripts or fixes that work for this?
- Could a handling.meta setting or a synchronization-related script be globally affecting all vehicles?
- Any advice on diagnosing exactly which scripts might be causing this problem?
Thank you in advance for any help or suggestions!