Introducing Asset Escrow for your resources

Yes is correct, but You can transfer ownership of assets once by navigating to ‘Purchased assets’ on keymaster.

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Hello There, Does this stop dumping too?
Thanks CFX :heart:

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if there was an option to use it as a ip lock then it would be perfect :heart:

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You can never really stop dumping (rule of thumb - if it’s on the client, they can grab it) but the obfuscation used here seems quite complex and will deter the absolute majority of script kiddies so you’re in the clear on that I assume :laughing:

Side note: I was quite surprised to see what’s being done to YDR/YFT assets being put through the Escrow system, that’s a fairly secure way to go about it though. Even though I’m not a fan of these changes on the moral level and whatnot, the execution itself is done wonderfully.

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Resource licenses are locked to the account of the buyer and server keys so not sure why you want to “ip lock”.

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I hope that the creators now offer to remodel the interiors for free when before with the unlocked models it could be done. Am I going to pay $ 60 or $80 for an interior without being able to move a prop? we are crazy?

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because my colleagues have access to my forum account so basically it will allow them to download my resources :frowning:

You shouldn’t share your forum account with anyone, that’s a huge security concern.
They will of course have access to any license key, assets, or upvotes tied to your account, and IP locking wouldn’t solve that since they would be able to change it too.

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It is very nice, but there must be a way in UIs because UI side buyers that we need to protect in scripts such as example phone, inventory may need to change server and client files as they wish, they may want to do extra things special for mysql or extra changes.

Needs to be preserved in their UI

Will there be support for the UI in the future?

Pro(s): Stopping leakers and resellers allowing the original creator to get the credit/hard-earned money they deserve, stopping developers from using other encryptions, and getting rid of IP locks/other systems that “work” but are a pain in the behind when changing to a new host/server or when the system they use stops working.

Con(s): Customers will no longer be able to customize what they bought to their liking and only what the creator allows them to, creators going to a subscription system rather than buying what they want and being able to use it without losing access for not paying monthly

Just my two cents and yes I hate subscriptions for scripts or maps, I’ll rather pay a higher 1-time fee than a cheap subscription

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A really good idea ! Bravo and a big thank you to the team .

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Will this also work for MLOs

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Honestly, I feel this is a horrible thing for the community as a whole.

The entire drive towards commercialism in FiveM is going to be it’s downfall at the end of the day…all these people who are using Rockstar’s Copyrighted Assets to build their own content will start drawing the eye of the sleeping giant as it becomes easier and easier for other people to profit from their work rebranded as someone else’s…

Lets not even get into how this will simply drive an even more cookie cutter atmosphere in the FiveM world as customization dies.

Lets not even get into the raw truth that adding more code to something has never, in any application, made it run faster or better so even those of us who create and run our own assets now have the additional overhead of running an entire DRM system we neither intend to use nor want…

Yes, it’s impressive you could do it, but did anyone actually ask if you SHOULD do it. The old adage comes into play, “Just because you can do a thing does not mean you SHOULD do a thing.”

I can understand the initial desire for content creators to milk this for every penny there is, it’s capitalism at it’s finest, however when you consider your audience I think there are some faults with the logic here.

FiveM server’s can’t generate a profit for their runners, thus the best people can hope to do is ‘break even’ on costs while at the same time you’re trying to drive them to pay for every little thing…there will come a point when it’s just not worth even running a server anymore unless you’re a large community.

Large communities tend to have their own development teams who make their OWN assets…thus they won’t be spending money on buying them from the FiveM Store thus driving the death of smaller servers with over commercialization will ultimately spell the doom for the very ‘creators’ (and I use that term loosely since there are more ‘bad’ coders than ‘good’ coders out there who deserve the term) who were so happy about this system in the first place.

I suppose at the end of the day, FiveM will be reduced to a group of only a few Mega Communities with their own Development teams until someone decides to fork out the FiveM Code to remove all the DRM code from the server opening things back up to the unwashed masses again.

I seriously feel this is a perfect example of cutting off your nose to spite your face. No one likes their stuff being leaked, however, when there is no one left to buy things will you genuinely be better off?

As with all DRM, this will simply challenge the genuine experienced hackers and coders to break it, which then means more time and effort has to be put into fixing it, just for them to break it again. No encryption goes unbroken, period and in cases like this the reward benefit analysis is just not there.

I suppose time will tell what becomes of all this, however, I’ll bet we are looking back on this in a year or two saying…

“Remember when there used to be FiveM server’s that weren’t NoPixel or DoJ clones?”

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If a resource author were sane enough, they’d not be selling obfuscated, encrypted, or whatever code in the first place , as they understand e.g. people who are pirating a resource aren’t people you’d (like to) have as a customer.

This is the truest statement I’ve seen in a long time. You aren’t losing revenue from the code being shared as the people who are using the shared code would have no intention of buying it in the first place.

I’d venture a guess to say that the average FiveM server has a lifespan of less than a full month and is used among friends to screw around on, these are not ‘customers’ as they are not going to buy assets for something that is just there to screw with…these people are making something for the “lulz” and will be gone as quickly as they came.

They aren’t paying for hosting, they aren’t paying for models…this won’t change, but what will change is these people won’t be creating servers thus FiveM’s influence and footprint diminish and people start moving onto the next shiny thing all in pursuit of the all mighty dollar that was never going to come in the first place.

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Absolutely amazing!!!

Can u transfer old coustomer tothe new asset???

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Yes, it’s impressive you could do it, but did anyone actually ask if you SHOULD do it. The old adage comes into play, “Just because you can do a thing does not mean you SHOULD do a thing.”

Tbh yes people have been asking for it for years and even CFX promised they would devlop something for what the FiveM/CFX community wanted and they now have it and it is available for even you as a person/ server owner to enjoy and protect content from people that just want to come in and be the party destoryers

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Great. Thanks to add the license system after months of announcing!
Now I can start making scripts again

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This seems pretty cool however I find it sad to see that the feature is limited just to prevent people “orchestrating private sales”. If there was a way for developers to manually add/remove users via the keymaster site then it would have way more potential use cases.

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How long does it take for the asset to be uploaded and reflect on tebex?

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