I cant find any info on instanced interiors like garages, is it possible to isolate a client when entering a interior so cars and peds is only synced to client belonging to that group, would allow more then 1 player entering a garage at the same time and end up in their own instance.
if not, could this be added? maybe something where group 0 is the main world, and u can add id’s and assign players to them, guess its more like a filter on the serverside on who to sync what to rather then loading a different world.
that works, but i can still hear the other player, a way to intercept the update over the net between them would be better but i don’t think that is possible.
Im using SetEntityVisible(player, false) once and a loop that set it visible localy while inside for now, just wish there was a better way of doing it