Interactions System Gta VI Style

Preview

A powerful, performance-focused interaction system built for FiveM servers. Register actions and labels on entities, models, global objects, and world coordinates — all through a clean export API.

Features

  • Four interaction targets — entity, model, global object, and coordinate-based interactions
  • Labels & Actions — attach floating text labels OR hold-key prompt menus to any target
  • Fully configurable — control distance, hold time, key bindings, bone offsets, visibility checks, and more per interaction
  • In-vehicle support — optionally allow interactions to appear while the player is driving
  • Line-of-sight check — optionally hide interactions when there’s no clear sightline
  • Dynamic show/hide — conceal and reveal specific interactions at runtime without re-registering them
  • Font Awesome icons — use any FA icon class on interaction options
  • Export-based API — integrates into any resource with a single exports call
  • Multi-framework — auto-detects ESX , QB-Core , QBox , or runs fully standalone
  • Performance first — tunable scan, visibility, and draw ticks to fit any server’s needs

Links

Resmon

Active menu and marker
active

Idle
unactive

Code is accessible No ( but have OpenSource version )
Subscription-based No
Lines (approximately) ~1100
Requirements none
Support Yes
6 Likes

Great UI. Looks good!

4 Likes

Great. Also check docs. It’s so good.

3 Likes

Thank you! Now flash sale available in our Discord.

2 Likes

Great job. The interface is smooth and user-friendly. Nice release. Keep it up! You can do even better. Maybe you could create a store system with businesses? :snail:

1 Like