Hello, thanks for reading my topic, can someone tell me how to do that with that map?
What I made is and __resource.lua with the load of ytyp file who load props.
And I put all to an stream folder and start the map but have a lot of bugs in textures… And the stream limit is bypassed:
[ citizen-server-impl] Asset Tokyo/mode_gakuen_tower.ytd uses 33.6 MiB of physical memory.
[ citizen-server-impl] Asset Tokyo/shinjuku.ytd uses 219.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as ‘texture loss’, ‘city bug’ or ‘streaming isn’t great’).
[ citizen-server-impl] Asset Tokyo/yoyogi_kaikan.ytd uses 37.0 MiB of physical memory.
[ citizen-server-impl] Started resource Tokyo
It’s possible to optimize? Like split an car YTD file…
And my stream folder:
But the textures change every time I move the camera:
How to solve / repair that? What I made wrong… Originally this map comes inside a dlc.prf with content.xml, setup2.xml, metas.prf and props.prf.
I don’t know what I have to do with the content and setup xml… Sorry for anything and thanks for everyone who see that and help me…