IN-GAME Map Editor V2

Very helpful , well done.

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This looks absolutely amazing and will definitely be a game changer in city when it comes to customization!:fire:

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Really wanna try this out at some point.

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Hello,

On which database is it based for the objects ? Does it add the images via the database website or you have to add them manually? We have something similar right now that allows us to give to some vip’s props they can spawn etc. But this looks more like a map editor than a props spawner, correct me if i’m wrong. But this can def be used only by admins while the props spawner for users with the right props/group or licence.

It looks nie especially if it can save some time while not using codewalker here and there.

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when I thought I had seen everything, this wonder appears

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Good job as always !! :heart:

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Amazing work looks really good. My only question is how does it effect frames and does it cause many crashes?

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Hello sir. In order to make MapperV2 more optimized and completely standalone, we use the JSON method(Here is the Mapper V2 database I received upon request from a customer. ) as a saving method to the database. In this way, our customers can easily transfer their maps between their servers. We added object images manually. However, we have a version where images come automatically. However, in this version the images are not transparent. Yes, only groups you specify in the config can access MapperV2. Of course, for our customers whose servers are sandbox, we have a setting that allows access to all players through the config. MapperV2 can do everything CodeWalker can do (except IPL Editing) And I’m telling you as an experienced CodeWalker user; The reason why we made MapperV1 and V2 is that CodeWalker is difficult to use. Rest assured, you can use it much faster and easier than CodeWalker.

I hope my answer satisfied you. We always prefer to be honest :heart:

All Pixel Studio members know that the coding of Pixel-MapperV2 took less time than the testing phase. As Pixel Studio team, we also manage servers. MapperV2 is used by our support team members on our roleplay server. We’ve done multiplayer tests many times. It never caused crashes or lag problems. On the contrary, you can contribute to the optimization of your server by clearing unnecessary objects on the map.

Currently, the only known bug in MapperV2 is that you cannot write to the F8 Console after using the Menu. We will fix this problem within a few hours. As Pixel Studio team, we always treat our potential customers honestly :muscle:

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Much needed for doing your own mapping as an owner. Helps keep the city tos friendly with building custom areas and also saves alittle money in the long run !!

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Great work!

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very good script!

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Very nice

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Good script mate :slight_smile:

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Creative and functional

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Nice work :ok_hand:

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Really cool stuff! Something what makes the life easier :+1::pray:

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Awesome!

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Nice resource.

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**

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the best in game editor

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** :heart:

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