Impossible to use GetAllVehicles()

Hello,

I’m trying to retrieve all vehicles in the world using GetAllVehicles() server-side function without any success, it correctly returns an table but is empty. I’ve used that yesterday without any problems and right now impossible to get any vehicles in world. I really don’t get it, I’ve spawned a networked vehicle btw.

Citizen.CreateThread(function()
    while true do
        Citizen.Wait(0)
        local veh = GetAllVehicles()
        print(json.encode(veh))
        print(type(veh))
        print(#veh)
    end
end)

Result: https://i.imgur.com/04SF4N0.png

Citizen.CreateThread(function()
    while true do
        Wait(0)
    
        for _, entity in pairs(GetAllVehicles()) do
            print(entity)
            print(#entity)
            print(type(entity))
        end
    end
end)

Result: nothing

Thanks.

EDIT: All GetAll*() aren’t working at all.
EDIT2: It need Onesync enabled to work.

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