Client scripts are sandboxed so it’s not possible to detect processes (would be really bad), you could however look into other ways to create an anticheat/secure your server
Last updated 06 January 2020
Hi there.
As most of you will know, there is a large amount of hackers/cheaters in the FiveM community. They usually use a combination of a “Lua executor” and a “Lua menu”. Other forms of cheats involve Cheat Engine or bypassing the disabled Scripthook feature.
The most used cheat in Lua menus is abusing vulnerable and exploitable events to give one more money, handcuff everyone, ban players, and so on.
I would like to give you all a list of known vulnerable/expl…
Notice!
This guide is now quite out-of-date and in need of a rewrite. While much of the sentiment and the generalised statements made in the post remain true, most of the methods discussed are no longer relevant. I don’t have the time as of now to properly update this thread but I have removed some of the sections which have lead to some frankly incorrect assumptions on how much control is available over the client-side of the FiveM scripting environment. The original content of the post will n…
https://cookbook.fivem.net/2019/08/19/onesync-intercepting-game-events-such-as-explosions/