HUD v2 Fully Customizable & Expandable [ESX,QBcore,Qbox][PAID]


A fully customizable & expandable fivem HUD script. Every element is configurable, draggable, resizable, and optional. Nothing is forced. Everything is customizable.

:art: HUD THEMES & VISUAL STYLES

:heavy_check_mark: 16 Pre-Made HUD Themes ( More will be added on feature updates )
Including:
• Cubic
• Hexagon
• Bars
• Minimal
• Modern
• And more
vitals

Each theme can be customized or used as a base to create your own.

:heavy_check_mark: 12 Vehicle HUD Themes ( More will be added on feature updates )
Choose different layouts and styles for vehicles.

speedometers

:heavy_check_mark: 5 Money HUD Themes ( More will be added on feature updates )
Admins can select or customize money displays.

:heavy_check_mark: 4 Weapon HUD Themes ( More will be added on feature updates )
Clean, modern weapon information layouts.

:jigsaw: FULL DRAG & DROP SYSTEM

:heavy_check_mark: Every HUD element is fully draggable
:heavy_check_mark: Every element is resizable
:heavy_check_mark: Customize colors, icons, fonts & positions
:heavy_check_mark: Minimap is draggable & configurable
:heavy_check_mark: Logo is fully customizable (supports GIFs)

You control how your HUD looks!

:heart: ADVANCED VITAL STATS SYSTEM

:heavy_check_mark: Default stats fully customizable
:heavy_check_mark: Create unlimited custom vitals:
• Stress
• Nitro
• Custom effects
• Server-specific stats

:heavy_check_mark: Advanced visibility conditions:
• Show thirst only when below 50%
• Show stress only when above 25%
• Show nitro only in vehicle
• Show stamina only on foot

Each stat appears only when it makes sense.

:red_car: VEHICLE & ON-FOOT DISPLAY LOGIC

:heavy_check_mark: Different HUD behaviors for:
• In vehicle
• On foot

:heavy_check_mark: Instructional buttons system:
• Different instructions per state
• Example: Press G to open vehicle controls


:compass: BUILT-IN COMPASS SYSTEM

:heavy_check_mark: Fully configurable compass
:heavy_check_mark: Style, position & behavior adjustable
:heavy_check_mark: Seamlessly integrated into the HUD

:earth_africa: ZONE SYSTEM (SAFE / COMBAT / NEUTRAL)

:heavy_check_mark: Green Zone – Weapons disabled
:heavy_check_mark: Red Zone – Combat enabled
:heavy_check_mark: Neutral Zone

:heavy_check_mark: HUD displays zone icons dynamically

:policeman: DUAL JOB SUPPORT

:heavy_check_mark: Supports 2 active jobs
:heavy_check_mark: Custom icons, colors & labels
:heavy_check_mark: Clean job display logic


:moneybag: ADVANCED MONEY SYSTEM

:heavy_check_mark: 5 pre-made money HUD themes
:heavy_check_mark: Admins can create unlimited custom money types
:heavy_check_mark: Supports all custom currencies:
• Cash
• Bank
• Crypto
• Tokens
• Event currencies


:bar_chart: INFO BAR SYSTEM

:heavy_check_mark: Postal
:heavy_check_mark: Online players
:heavy_check_mark: Player ID
:heavy_check_mark: Server time

Each element can be enabled or disabled independently.


:hammer_and_wrench: ADMIN CONTROL & RESTRICTIONS

:heavy_check_mark: Set default HUD themes for all players
:heavy_check_mark: Restrict users from changing specific elements
:heavy_check_mark: Enable / disable any HUD feature
:heavy_check_mark: Full server-side control

:gear: FULLY CONFIGURABLE & PERFORMANCE FRIENDLY

:heavy_check_mark: Every element can be:
• Enabled
• Disabled
• Customized

:heavy_check_mark: Lightweight & optimized

:film_strip:Video Preview

image_with_play_button

:blue_book: Documentation

:point_right: DoItDigital_hud | DoItDgital

:heavy_check_mark: Sript Can Run In ESX,QBcore,Qbox

:shopping_cart: Buy On Tebex

Code is accessible No (Only Editable Functons)
Subscription-based No
Lines (approximately) ~11000
Requirements NONE
Support Yes (Discord,Email,Dms,Forum)