umm did your eve become like this after export?
That’s because you opened the reshade window. Avoid opening it while rendering and the problem will be gone.
ohh. even tho i opened it at the end of the rendering? i never had this kind of problem before tho. usually i adjust reshade between the scenes that i rendered. no HUD popped up.
update :
well. i found something interesting. that HUD appear only when i render from a freeroam server. but in normal roleplay server, it’s normal. no HUD appear.
How did you get it to work and what game version are you on?
try different reshade version
i used it on fivem servers. still build 3095. follow those instructions above and you will be good.
I’m not sure what the issue is. I’ve followed the install instructions step by step to a T
Voukoder, C++, plugins, drop eve folder and ini in plugins and I get this error everytime I try to start fivem. No other mods installed, no other plugins.
I’m getting a Early Exit Trap error, on any exporting video from R* Editor (Replay Editor) FiveM, regardless of whether i have EVE install or not anyone else?
It happens on 3258 (latest) and 3095 I tried both versions…
I can edit clips just not export.
This issue started just under a week ago. Everything was working fine for a while before that and with EVE.
I also get this. I think it may be a fivem thing related to mounting maps/resources… I haven’t tried w/o Eve though…
Yeah I’ve tried removing EVE and it doesn’t fix the issue, but as I said EVE normally works for me.
Btw I was looking at your previous post and if you’re using the latest EVE you will want to put the .asi in plugins, but actually the EVE folder in FiveM/Data/Cache/Subprocess.
That’s how I have had it working for a while, but my EVE version is up to date and compatible with even FiveM b3258. This was not how it always was though, at one time the EVE folder was to be placed in plugins also, I have no idea why this is the method now.
I’ve always had it in subprocesses, but now, no configuration is working for me.
I can try again, but after 3 days of debugging and reinstalling and trying to figure it out, I’ll probably just mess with it later.
If this arrangement is working for you currently, let me know and I’ll see if it works for me as well.
I’ll need to know who’s Eve version you’re using, as I’ve tried Zedo’s, 5mod’s 0.5.2, and MiffedLyric’s with no success.
Zedo’s version I believe, where he had created an up to date one that was compatible with b3258. All exporting is broken though right now even for me, with or without EVE so you should test exporting without EVE to start with. I presume cfx are aware of the issue and are working to fix it at some point. My friends have tested it for me and they also have the Early Exit Trap error happen as well currently.
Yeah, likely a cfx issue. RIP until its fixed ig