How to set character set to AddTextComponentString

Hello,
i have a 3d text:

Citizen.Wait(0)
	local p = GetGameplayCamCoords()
	local onScreen, _x, _y = World3dToScreen2d(440.8641,-981.6059,30.6896)
    local distance = GetDistanceBetweenCoords(p.x, p.y, p.z, 440.8641,-981.6059,30.6896, 1)

	if onScreen and distance < 25.0 then
        SetTextScale(0.0, 0.35)
        SetTextFont(0)
        SetTextProportional(1)
        SetTextColour(255, 255, 255, 255)
        SetTextDropshadow(0, 0, 0, 0, 255)
        SetTextEdge(2, 0, 0, 0, 150)
        SetTextDropShadow()
        SetTextOutline()
        SetTextEntry("STRING")
        SetTextCentre(1)
        AddTextComponentString("Rozvazeč pizzy")
        DrawText(_x,_y)
	end
 end)

But character “č” does not display. How to set UTF8 character set? Thanks for any help

You could try changing the font and see if it helps