Hello. I know how to replace an image on a object with AddReplaceTexture
but i wanted to know how can I create a object and then replace the image on just that object not all of this type objects
For example we create a clipboard object and we just replace an image on it
But another clipboards doesn’t replaced with this image. This is what I want
Thank you
Hi @Arabdevs8,
Considering AddReplaceTexture
is an experimental native, my assumption would unfortunately be: you can’t.
However, that’s not definite, perhaps someone could shed some light on this and prove me wrong (hopefully!)
Although this may not be exactly what you’re looking to achieve, I think you should take a look at this resource and research more about DUIs.
The resource I’ve linked essentially does what you’re looking to do but displays videos instead of replacing textures. Perhaps that’s a concept you could implement? So create a DUI in front of each clipboard and display a unique texture/image instead of a video?
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Thank you. Actually i got a question now. Is this client side? I mean this texture changes only for one player who used a command for example?
With that native
If im right is there a way to show that DUI to everyone?
@Arabdevs8
I haven’t personally worked with DUIs myself, however I believe they’re synced across all clients. For example: a lot of television scripts on this forum sync the videos to all nearby players.
So the answer to your question is no, DUIs are synced (AFAIK).
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Thank you
Actually that resource was c# and i have no idea how can i learn from that im using lua
I think you can use CreateRuntimeTxd. it’s not such a big thing
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