I did some more research, which is also a possibility to use 100% resize.
The textures remain the same size but the size of the file decreases, in many cases it becomes 1/3 of the original.
So if your assets are under 50MB, then textures do not need to be resized.
I have resized files above 1MB by 50% and files smaller than 1MB not resized.
Resize in % | Compressed Size | Uncompressed Size* | Screenshot |
---|---|---|---|
Original | 11.790 MB ︱100% | 168.155 MB ︱100% | OpenIV |
100% | 3.881 MB ︱32.91% | 42.087 MB ︱25.03% | OpenIV |
90% | 3.869 MB ︱32.82% | 42.087 MB ︱25.03% | OpenIV |
80% | 3.450 MB ︱29.26% | 41.959 MB ︱24.95% | OpenIV |
70% | 2.998 MB ︱25.43% | 40.935 MB ︱24.34% | OpenIV |
60% | 2.643 MB ︱22.42% | 40.423 MB ︱24.04% | OpenIV |
50% | 1.224 MB ︱10.38% | 10.545 MB ︱6.27% | OpenIV |
40% | 1.015 MB ︱8.61% | 10.513 MB ︱6.25% | OpenIV |
30% | 0.767 MB ︱6.51% | 10.129 MB ︱6.02% | OpenIV |
20% | 0.302 MB ︱2.56% | 2.651 MB ︱1.58% | OpenIV |
10% | 0.098 MB ︱0.83% | 0.686 MB ︱0.41% | OpenIV |
50% and 100% | 1.626 MB ︱13.79& | 12.327 MB ︱7.33% | OpenIV |
So people who may find the quality disappointing, try the above: Resize files above 1MB by 50% and don’t resize files under 1MB.
All files have to go through XnResize, these files will reduced in size even if it isn’t resized