[How-to] Optimize texture size | Fixing oversized assets | Bring any texture dictionary under 16 MB physical memory

I did some more research, which is also a possibility to use 100% resize.
The textures remain the same size but the size of the file decreases, in many cases it becomes 1/3 of the original.
So if your assets are under 50MB, then textures do not need to be resized.
I have resized files above 1MB by 50% and files smaller than 1MB not resized.

Resize in % Compressed Size Uncompressed Size* Screenshot
Original 11.790 MB ︱100% 168.155 MB ︱100% OpenIV
100% 3.881 MB ︱32.91% 42.087 MB ︱25.03% OpenIV
90% 3.869 MB ︱32.82% 42.087 MB ︱25.03% OpenIV
80% 3.450 MB ︱29.26% 41.959 MB ︱24.95% OpenIV
70% 2.998 MB ︱25.43% 40.935 MB ︱24.34% OpenIV
60% 2.643 MB ︱22.42% 40.423 MB ︱24.04% OpenIV
50% 1.224 MB ︱10.38% 10.545 MB ︱6.27% OpenIV
40% 1.015 MB ︱8.61% 10.513 MB ︱6.25% OpenIV
30% 0.767 MB ︱6.51% 10.129 MB ︱6.02% OpenIV
20% 0.302 MB ︱2.56% 2.651 MB ︱1.58% OpenIV
10% 0.098 MB ︱0.83% 0.686 MB ︱0.41% OpenIV
50% and 100% 1.626 MB ︱13.79& 12.327 MB ︱7.33% OpenIV

So people who may find the quality disappointing, try the above: Resize files above 1MB by 50% and don’t resize files under 1MB.
All files have to go through XnResize, these files will reduced in size even if it isn’t resized

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