I did some more research, which is also a possibility to use 100% resize.
The textures remain the same size but the size of the file decreases, in many cases it becomes 1/3 of the original.
So if your assets are under 50MB, then textures do not need to be resized.
I have resized files above 1MB by 50% and files smaller than 1MB not resized.
| Resize in % |
Compressed Size |
Uncompressed Size* |
Screenshot |
| Original |
11.790 MB ︱100%
|
168.155 MB ︱100%
|
OpenIV |
| 100% |
3.881 MB ︱32.91%
|
42.087 MB ︱25.03%
|
OpenIV |
| 90% |
3.869 MB ︱32.82%
|
42.087 MB ︱25.03%
|
OpenIV |
| 80% |
3.450 MB ︱29.26%
|
41.959 MB ︱24.95%
|
OpenIV |
| 70% |
2.998 MB ︱25.43%
|
40.935 MB ︱24.34%
|
OpenIV |
| 60% |
2.643 MB ︱22.42%
|
40.423 MB ︱24.04%
|
OpenIV |
| 50% |
1.224 MB ︱10.38%
|
10.545 MB ︱6.27%
|
OpenIV |
| 40% |
1.015 MB ︱8.61%
|
10.513 MB ︱6.25%
|
OpenIV |
| 30% |
0.767 MB ︱6.51%
|
10.129 MB ︱6.02%
|
OpenIV |
| 20% |
0.302 MB ︱2.56%
|
2.651 MB ︱1.58%
|
OpenIV |
| 10% |
0.098 MB ︱0.83%
|
0.686 MB ︱0.41%
|
OpenIV |
|
50% and 100%
|
1.626 MB ︱13.79&
|
12.327 MB ︱7.33%
|
OpenIV |
So people who may find the quality disappointing, try the above: Resize files above 1MB by 50% and don’t resize files under 1MB.
All files have to go through XnResize, these files will reduced in size even if it isn’t resized
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