How to modify Melee Damage

awesome fix… anyone see a way to increase the “window” to use the melee dodge?

do i put the Citizen.CreateThread(function() while true do N_0x4757f00bc6323cfe(GetHashKey(“WEAPON_UNARMED”), 0.5) Wait(0) end end) (0.5 is the damage modifier 0.00 - 1.00) in server cfg or like where can i access the weapons damages?