How to make a 'spectate a player' function in scripthook?

Hello,

As I am writing a scripthook plugin I want to let a player specate someone if he dies.
It goes pretty well, but I don’t know how I could make the specation. How is this done?
I saw another menu who has it - I am still waiting for their reply.

Thanks

Search spectate in the nativedb.

I can’t find something there, but by decompiling the trainer this is all I can find (which could be useful):

case 0:
      if ( !(unsigned int)sub_18013EB40(v2) )
        goto LABEL_20;
      if ( byte_180442CEC )
      {
        nativeInit(0xB16FCE9DDC7BA182ui64); //Any IS_SCREEN_FADED_OUT() // B16FCE9DDC7BA182 9CAA05FA
        if ( !*(_DWORD *)nativeCall() )
        {
          nativeInit(0x797AC7CB535BA28Fui64); //Any IS_SCREEN_FADING_OUT() // 797AC7CB535BA28F 79275A57
          if ( !*(_DWORD *)nativeCall() )
          {
            sub_18013E720(0x3E8u);
            nativeInit(0xB16FCE9DDC7BA182ui64); //Any IS_SCREEN_FADED_OUT() // B16FCE9DDC7BA182 9CAA05FA
            while ( !*(_DWORD *)nativeCall() ) 
            {
              scriptWait(0);
              nativeInit(0xB16FCE9DDC7BA182ui64); //Any IS_SCREEN_FADED_OUT() // B16FCE9DDC7BA182 9CAA05FA
            }
            v5 = sub_18013E3B0((__int64)&v75, v71);
            v6 = *(_OWORD *)v5;
            v76 = *(_QWORD *)(v5 + 16);
            sub_18015A640(0x7503F7948F491A7ui64, v7, v8, v9); //void REQUEST_COLLISION_AT_COORD(Any p0, Any p1, Any p2) // 07503F7948F491A7 CD9805E7
            sub_18013EC10(1u, v71);
            nativeInit(0xB16FCE9DDC7BA182ui64); //Any IS_SCREEN_FADED_OUT() // B16FCE9DDC7BA182 9CAA05FA
            if ( *(_DWORD *)nativeCall() )
              sub_18013E6E0(0x3E8u);
          }
        }
        v10 = sub_18015ABD0((signed __int64)&v75, (unsigned __int64)"Spectating: ~b~<C>", (__int64)&v68);
        v11 = sub_18015AD00((signed __int64)&v64, v10, (unsigned __int64)"</C>.");
        sub_1801391A0(v11);
        goto LABEL_55;
      }
      nativeInit(0xB16FCE9DDC7BA182ui64); //Any IS_SCREEN_FADED_OUT() // B16FCE9DDC7BA182 9CAA05FA
      if ( !*(_DWORD *)nativeCall() )
      {
        nativeInit(0x797AC7CB535BA28Fui64); //Any IS_SCREEN_FADING_OUT() // 797AC7CB535BA28F 79275A57
        if ( !*(_DWORD *)nativeCall() )
        {
          sub_18013E720(0x3E8u);
          nativeInit(0xB16FCE9DDC7BA182ui64); //Any IS_SCREEN_FADED_OUT() // B16FCE9DDC7BA182 9CAA05FA
          while ( !*(_DWORD *)nativeCall() )
          {
            scriptWait(0);
            nativeInit(0xB16FCE9DDC7BA182ui64); //Any IS_SCREEN_FADED_OUT() // B16FCE9DDC7BA182 9CAA05FA
          } 
          v12 = sub_18013E3B0((__int64)&v75, v4);
          v13 = *(_OWORD *)v12;
          v76 = *(_QWORD *)(v12 + 16);
          sub_18015A640(0x7503F7948F491A7ui64, v14, v15, v16); //void REQUEST_COLLISION_AT_COORD(Any p0, Any p1, Any p2) // 07503F7948F491A7 CD9805E7
          sub_18013EC10(0, v71);
          nativeInit(0xB16FCE9DDC7BA182ui64); //Any IS_SCREEN_FADED_OUT() // B16FCE9DDC7BA182 9CAA05FA
          if ( *(_DWORD *)nativeCall() )
            sub_18013E6E0(0x3E8u);
        }
      }
      goto LABEL_56;

Ok. After searching I finally found some working code on this forum.