Nvm it was my problem. After using the tool it plays all the sounds. Thanks for the help!
But still have a problem with volume. Like, bring as loud as you want in wav file. It will still be quite in-game. scripted_louder
makes it a bit louder but not loud enough. I was trying to play around with the volume in dat54 but nothing changed. Myb anyone have a suggestion on how to make it louder?
Hi,
Did you manage to make the sounds louder? I have tried both scripted_louder and raising the volume of the sounds, but the sounds doesnât seem to get louder at all.
I am having an issue where it will work but then it wonât work, then it will work then it wonât.
When it doesnât work for some reason the script just hangs on the while RequestScriptAudioBank loop, even though itâs loaded and worked before. It doesnât make any sense
Thank you so much for writing this tutorial,
I really appreciate how you took the time to make sure that everyone can clearly understand the steps needed to implement sounds into the gameâs engine through a resource.
I think this will become my preferred method for implementing sound into the gameâs engine, as it offers a lot of features like 3D audio effects and more.
I appreciate the effort put into these instructions but how would I pull this off for single player?
I want to know the file address of the poolcue sound. I see it points to RESIDENT/weapon But I canât find the name of the audio file. Or do you have a reverse hash method to share with me?