MrtviNiz = {}
ucitaj = LoadResourceFile("dodatci", "sacuvanemaske.json")
MrtviNiz = json.decode(ucitaj)
RegisterServerEvent('maske:json')
AddEventHandler('maske:json', function(skin, accessory)
MrtviNiz = {}
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local itemSkin = {}
local item1 = string.lower(accessory) .. '_1'
local item2 = string.lower(accessory) .. '_2'
itemSkin[item1] = skin[item1]
itemSkin[item2] = skin[item2]
local maskaa = ({Vlasnik = xPlayer.identifier, Maska1 = itemSkin[item1], Maska2 = itemSkin[item2]})
table.insert(MrtviNiz, maskaa)
SaveResourceFile("dodatci", "sacuvanemaske.json", json.encode(MrtviNiz), -1)
end)
acutally, it works now, sorry haha. Now do you maybe know how I can get that data, for exaple when player joins server scripts checks does he have it, basiclly how I can get some data from json
pull the information off the table
yea i know i need to do that, but how xd?
RegisterServerEvent('maske:json')
AddEventHandler('maske:json', function(skin, accessory)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
if xPlayer then
local identifier = xPlayer.identifier
local itemSkin = {}
local item1 = string.lower(accessory) .. '_1'
local item2 = string.lower(accessory) .. '_2'
itemSkin[item1] = skin[item1]
itemSkin[item2] = skin[item2]
local maskaa = ({Vlasnik = identifier, Maska1 = itemSkin[item1], Maska2 = itemSkin[item2]})
local playerFound = false
--checks if player is already in the table, if so, it will replace old values with new ones
for k,v in pairs(MrtviNiz) do
if v.Vlasnik == identifier then
v.Maska1 = itemSkin[item1]
v.Maska2 = itemSkin[item2]
playerFound = true
break
end
end
--if player was not found in the table it will create new entry
if playerFound == false then
table.insert(MrtviNiz, maskaa)
end
SaveResourceFile("dodatci", "sacuvanemaske.json", json.encode(MrtviNiz), -1)
end
end)
RegisterServerEvent('playerJoined')
AddEventHandler('playerJoined', function()
--make sure file is loaded before this event, you only need to load it once
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
if xPlayer then
local identifier = xPlayer.identifier
local mask1, mask2
local playerFound = false
for k,v in pairs(MrtviNiz) do
if v.Vlasnik == identifier then
mask1 = v.Maska1
mask2 = v.Maska2
playerFound = true
break
end
end
--if player was found in the table
if playerFound then
--trigger whatever you need to do with the skins
end
end
end)
thanks alot
should this need to be triggered somewhere in client ?
RegisterServerEvent('playerJoined')
AddEventHandler('playerJoined', function()
--make sure file is loaded before this event, you only need to load it once
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
if xPlayer then
local identifier = xPlayer.identifier
local mask1, mask2
local playerFound = false
for k,v in pairs(MrtviNiz) do
if v.Vlasnik == identifier then
mask1 = v.Maska1
mask2 = v.Maska2
playerFound = true
break
end
end
--if player was found in the table
if playerFound then
--trigger whatever you need to do with the skins
end
end
end)
Can someone help was told to edit config.json file enter database details in config.json I’m so lost new to all this
JSON is very fast meta-data base
Thanks, this’ll help with QuikkAdmin
Is there any advantage of using json if your code is just in lua anyways?
really late reply, but since the JSON is just a temp database you can use it to store it temporarily, instead of using a database where everything is stored, even on reboot.
Hello, I’m not a big expert on the dev side, but I’m not doing so badly. not long ago I was helping a friend to set up his server, however he was using php more for sql input, are these precisely with a json?