How to get realistic sounds fully serversided

fx_version ‘cerulean’
game ‘gta5’

this_is_a_map ‘yes’

files {
‘audio/sfx/resident/explosions.awc’,
‘audio/sfx/resident/vehicles.awc’,
‘audio/sfx/resident/weapons.awc’,
‘audio/sfx/weapons_player/lmg_combat.awc’,
‘audio/sfx/weapons_player/lmg_mg_player.awc’,
‘audio/sfx/weapons_player/mgn_sml_am83_vera.awc’,
‘audio/sfx/weapons_player/mgn_sml_am83_verb.awc’,
‘audio/sfx/weapons_player/mgn_sml_sc__l.awc’,
‘audio/sfx/weapons_player/ptl_50cal.awc’,
‘audio/sfx/weapons_player/ptl_combat.awc’,
‘audio/sfx/weapons_player/ptl_pistol.awc’,
‘audio/sfx/weapons_player/ptl_px4.awc’,
‘audio/sfx/weapons_player/ptl_rubber.awc’,
‘audio/sfx/weapons_player/sht_bullpup.awc’,
‘audio/sfx/weapons_player/sht_pump.awc’,
‘audio/sfx/weapons_player/smg_micro.awc’,
‘audio/sfx/weapons_player/smg_smg.awc’,
‘audio/sfx/weapons_player/snp_heavy.awc’,
‘audio/sfx/weapons_player/snp_rifle.awc’,
‘audio/sfx/weapons_player/spl_grenade_player.awc’,
‘audio/sfx/weapons_player/spl_minigun_player.awc’,
‘audio/sfx/weapons_player/spl_prog_ar_player.awc’,
‘audio/sfx/weapons_player/spl_railgun.awc’,
‘audio/sfx/weapons_player/spl_rpg_player.awc’,
‘audio/sfx/weapons_player/spl_tank_player.awc’,
}

data_file ‘AUDIO_WAVEPACK’ ‘audio/sfx/resident’
data_file ‘AUDIO_WAVEPACK’ ‘audio/sfx/weapons_player’

client_script ‘client.lua’

so i have the sounds working serverside for every one but the problem is gunshots from other players sounds liike stock sounds only when we fire our own weapon do they sound realistic

IDKFORCE/fs-sound: ServerSide Weapon Sound

I’m not entirely sure, but most likely the gunshots heard by third parties are processed with different files. I found a repo like this, you can test it with this.

This repo doesn’t work, only replaces 1 channel of audio.