fx_version ‘cerulean’
game ‘gta5’
this_is_a_map ‘yes’
files {
‘audio/sfx/resident/explosions.awc’,
‘audio/sfx/resident/vehicles.awc’,
‘audio/sfx/resident/weapons.awc’,
‘audio/sfx/weapons_player/lmg_combat.awc’,
‘audio/sfx/weapons_player/lmg_mg_player.awc’,
‘audio/sfx/weapons_player/mgn_sml_am83_vera.awc’,
‘audio/sfx/weapons_player/mgn_sml_am83_verb.awc’,
‘audio/sfx/weapons_player/mgn_sml_sc__l.awc’,
‘audio/sfx/weapons_player/ptl_50cal.awc’,
‘audio/sfx/weapons_player/ptl_combat.awc’,
‘audio/sfx/weapons_player/ptl_pistol.awc’,
‘audio/sfx/weapons_player/ptl_px4.awc’,
‘audio/sfx/weapons_player/ptl_rubber.awc’,
‘audio/sfx/weapons_player/sht_bullpup.awc’,
‘audio/sfx/weapons_player/sht_pump.awc’,
‘audio/sfx/weapons_player/smg_micro.awc’,
‘audio/sfx/weapons_player/smg_smg.awc’,
‘audio/sfx/weapons_player/snp_heavy.awc’,
‘audio/sfx/weapons_player/snp_rifle.awc’,
‘audio/sfx/weapons_player/spl_grenade_player.awc’,
‘audio/sfx/weapons_player/spl_minigun_player.awc’,
‘audio/sfx/weapons_player/spl_prog_ar_player.awc’,
‘audio/sfx/weapons_player/spl_railgun.awc’,
‘audio/sfx/weapons_player/spl_rpg_player.awc’,
‘audio/sfx/weapons_player/spl_tank_player.awc’,
}
data_file ‘AUDIO_WAVEPACK’ ‘audio/sfx/resident’
data_file ‘AUDIO_WAVEPACK’ ‘audio/sfx/weapons_player’
client_script ‘client.lua’
so i have the sounds working serverside for every one but the problem is gunshots from other players sounds liike stock sounds only when we fire our own weapon do they sound realistic