Heya, im messing around with particles, and using “core” “exp_grd_bzgas_smoke” as my particle in a
UseParticleFxAssetNextCall(base)
W1 = StartNetworkedParticleFxLoopedOnEntityBone(sub, car, 0.05, 0, 0, 0, 0, 0, GetEntityBoneIndexByName(car, bone_list[1]), size, 0, 0, 0)
SetParticleFxLoopedColour(W1,99,245,66,0)
doesn’t change its color. does anyone know if this is intended behaviour, im trying to make it so theres better drift smoke, but any particle that ive tried so far refuses to change color. If anyone has info on this or has any smoke ish particles that do change color, let me know!