How low can you go?

I had a server with ZAP and was not pleased. I was shopping around but came upon an opportunity to place my own server at a friend’s place of business. I’ll be building this machine from scratch, likely be a Frankenstein of used parts.

For a machine with 64 slots, Linux based, what sort of hardware can I get away with and have reasonable performance? I am retired and worked in IT, so I do know my way around. I understand “more is better” but I’m interested in minimums here so I can make sure to go up from there.

RAM, storage space, processor, etc? I do plan on an SSD.

It really depends on way more factors than slot count. If you’re going to use any typical set of public ‘RP’ scripts, I don’t think anything ‘cheap’ will work fine.

I never said ‘cheap’. I said I’d likely be using used parts, yes. But this is why I was looking at minimum needs. If I need more, I’ll build it out with newer hardware.

Fortunately, this is a headless box, and I won’t need a ball buster GPU. I will save a bit there.

So, I need a ballpark for a moderate RP server. I won’t be too concerned with hundreds of custom cars (personal preference) but it will have an economy system and probably a good variety of scripts.

If you go with any desktop CPU from any point in the past 10 years (other than, ahem, AMD FX, of course) it’ll probably be fine. Early many-core server CPUs with a low base clock and outdated architecture are not recommended, however.

Typically (for any workload, actually) I’d stick to a baseline of ‘has around 900-1000 single-core points in Geekbench 5’s rankings’. This is half of the current state-of-the-art (2100 for Intel 12th gen), but anything below that is entirely… unusable.

Some amount of RAM may be useful too depending on what is causing these memory leaks people report a lot (and more on Linux, actually) so some DDR4 parts would be preferred since it’s easier to find larger amounts of memory there.

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Oh, I would never go that old.

I know there have been memory leak issues in many Linux game ports. So that is a factor as well, agreed.

Thanks for the responses.