Hi!
When a player connects to the server, I’m checking if he’s already existing in the DB with the “playerConnecting” event. After that, I want to send to the client some messages and informations (like it’s stats) so I can store them temporally on the client.
But with the playerConnecting, I’m too early to use the temporary source that is providen since the client seems not to be completely loaded at this point. How can I send informations to the client with this event?
I tought about using a client event and tell the server when it’s loaded, but I can’t find how to pass the source to tell the server which client is calling.
So if you could help me with that…
Thanks!

