I search an methode to get the job off a Player
My script is:
_menuPool = NativeUI.CreatePool()
mainMenu = NativeUI.CreateMenu("Aktionen", "~b~NeoxGaming Menu")
_menuPool:Add(mainMenu)
-- Used in "SubMenu"
ESX = nil
bool = false
local PlayerData = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
-- used in "FourthItem"
seats = {-1,0,1,2}
function FirstItem(menu)
local submenu = _menuPool:AddSubMenu(menu, "~b~Auto Menu")
local seat = NativeUI.CreateSliderItem("Sitzplatz ändern", seats, 1)
submenu.OnSliderChange = function(sender, item, index)
if item == seat then
vehSeat = item:IndexToItem(index)
local pedsCar = GetVehiclePedIsIn(GetPlayerPed(-1),false)
SetPedIntoVehicle(PlayerPedId(), pedsCar, vehSeat)
end
end
local checkbox = NativeUI.CreateCheckboxItem("Unterbodenbeleuchtung", bool, "An / Aus")
menu.OnCheckboxChange = function (sender, item, checked_)
-- check if what changed is from this menu
if item == checkbox then
bool = checked_
end
end
submenu:AddItem(seat)
if PlayerData.job.name == 'fbi' then
submenu:AddItem(checkbox)
end
end
FirstItem(mainMenu)
_menuPool:RefreshIndex()
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
_menuPool:ProcessMenus()
--[[ The "e" button will activate the menu ]]
if IsControlJustPressed(1, 47) then
mainMenu:Visible(not mainMenu:Visible())
end
end
end)
--[[ COPY BELOW ]]
function notify(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(true, true)
end
function giveWeapon(hash)
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey(hash), 999, false, false)
end
function spawnCar(car)
local car = GetHashKey(car)
RequestModel(car)
while not HasModelLoaded(car) do
RequestModel(car)
Citizen.Wait(50)
end
local x, y, z = table.unpack(GetEntityCoords(PlayerPedId(), false))
local vehicle = CreateVehicle(car, x + 2, y + 2, z + 1, GetEntityHeading(PlayerPedId()), true, false)
SetPedIntoVehicle(PlayerPedId(), vehicle, -1)
SetEntityAsNoLongerNeeded(vehicle)
SetModelAsNoLongerNeeded(vehicleName)
--[[ SetEntityAsMissionEntity(vehicle, true, true) ]]
end