Tryna have a horse ranch on gta rp would it be possible?

No, it’s not possible

New update:

Changelog:

News:

  • Added missing horses
  • Added overwriteConfig.lua & overwriteLang.lua file. Use these files to edit and translate the script. Like that, a new update will not overwrite your settings.
  • Display the storage size in wagon menus
  • Added Config.stables.name value to set the name of the stable
  • [RealisticMod] Display the current stable of horses

Bug fixes:

  • [RealisticMod] Fixed the save of the last stable
  • Fixed horse components when whistling to him
  • Rework the resource structure

New strings:

  • Lang.storageSize = “Storage”
  • Lang.storageSizeValue = “%.2f kg”
  • Lang.currentStable = “Current stable”

Files modified:

  • kd_stable/client/functions.lua (modified)
  • kd_stable/client/horse.lua (modified)
  • kd_stable/client/menu.lua (modified)
  • kd_stable/client/nui.lua (modified)
  • kd_stable/client/wagon.lua (modified)
  • kd_stable/fxmanifest.lua (modified)
  • kd_stable/html/dist/assets/index.js (modified)
  • kd_stable/html/dist/assets/lock.png (added)
  • kd_stable/overwriteConfig.lua (added)
  • kd_stable/overwriteLang.lua (added)
  • kd_stable/shared/config.lua (renamed)
  • kd_stable/shared/lang.lua (renamed)

News:

  • [Realistic Mod] Hide the “favourite” button
  • [Realistic Mod] Don’t preview the horse when not in the current stable
  • Increase Stamina, Health & Courage when bonding levels up
  • Possibility to turn off the Horse or/and Wagon part in stable
  • Return in stable if the horse despawns
  • Return in stable if the wagon despawns
  • Remove the possibility to select horses for wagon (due to very bad sync for now, may be this feature will come back if RedM improve the sync between players)
  • Added some actions to customize how the script works. (see documentation for more information)

Bugs Fixes:

  • Disable favourite prompt if the horse is already the favourite
  • Update Horses structure server side
  • Update Wagons structure server side
  • Fixed horse statistics after training
  • Fixed 0xED1F514AF4732258 error
  • Better initialization for translate strings
  • [Realistic Mod] Fixed name of stable in menu
  • [Realistic Mod] Fixed last stable for Horse & Wagon

News:

  • Possibility to disable specific components
  • Possibility to display the wagon locker size and/or slots : Config.displayLockerSlotInStore and Config.displayLockerWeightInStore
  • Prompt & button to delete wagon
  • Prompt & button to bequeath wagon

Bug fixes:

  • Error when the player buys his first horse or wagon
  • Prompt to interact with Lantern
  • Last stable for wagon
  • Horse sex when taming him
  • Error handling level
  • Horse bonding level in the menu after stable him
  • Wrong bridles equiped

New strings:

  • Lang.storageSizeValueSlot = “%d slots”
  • Lang.destroy = “~COLOR_POSSE_ENEMY~Destroy”
  • Lang.destroyWagon = “Destroy %s”
  • Lang.destroyWagonDesc = “You will lose this wagon.”
  • Lang.wagonDeleted = “Wagon deleted!”
  • Lang.receivedwagon = “You received a new wagon from %s”
  • Lang.bequeathWagonDesc = “Bequeath this wagon to someone else.”

News:

  • Check if the location is safe to spawn a new wagon
  • New hook when letter box is displayed
  • Add visual horseshoes
  • Command to ride horses on side saddle preview
  • Refresh horse owner when players re-logging

Bug fixes:

  • Duplicate storage statistic text in the menu
  • Ignore stack limit in saddlebag & wagon locker
  • Locker size in “my wagons” menu
  • Refresh wagon preview when it’s the same model (duplicate inventory)
  • Color of components
  • Hidden components
  • Access to the stable menu after use the training menu
  • Horse sprint after completing a training
  • Select the first item in the training menu without moving the cursor

New strings:

  • Lang.wagonSpawnOccuped = “Spawn location is occupied”
  • Lang.sidesaddleHelp = “Command to side saddle on horse”
  • Lang.side = “side”
  • Lang.sidesaddleArgs = “left/right - empty to stop”
  • Lang.wagonSpawnOccuped = “Spawn location is occupied”

Totally worth the price. Absolutely love it! <3

1 Like

Awesome script. Can anyone steal my stuffs from the horse bag or the wagon?

1 Like

You can configure if only you or all players can access to your horse bag :wink:

New update 1.2.0 :

News:

  • New add-on : Horse age
  • More horse accessories
  • Horse holster
  • Remove manes & tails on donkey

Bug fixes:

  • Horse Level up notifications
  • Rework menu scroll
  • Horse attacking during saddlebag animation
  • Reset information when log-out on RedEM:RP Framework
  • Horse follow if he is attached
  • Horse spawns when whistled
  • Missing saddle when horse spawned
  • Manes color when mask equipped
  • Better wagons synchronisation
  • Better sidesaddle animation
  • Minor bugs

New strings:

  • Lang.horse_masks = “Masks”
  • Lang.horse_outfits = “Accessories”
  • Lang.explorer = “Explorer”
  • Lang.holster = “Holster”
  • Lang.hunter = “Hunter”
  • Lang.longScabbardLeft = “Long Scabbard Left”
  • Lang.longScabbardRight = “Long Scabbard Right”
  • Lang.prospectors = “Prospectors”
  • Lang.rearSkin = “Rear skin”
  • Lang.skin = “Skin”
  • Lang.skinBears = “Skin Bears”
  • Lang.skinFox = “Skin Fox”
  • Lang.skinLoadout = “Skin Loadout”
  • Lang.snowLoadout = “Snow Loadout”
  • Lang.traveler = “Traveler”
  • Lang.waterLoadout = “Water Loadout”
  • Lang.wolf = “Wolf”
  • Lang.workerLoadout = “Worker Loadout”

New configuration variables:

  • Config.prices.horse_outfits = 10
  • Config.useHorseHolster = true
  • Config.horses.age = 3

New update:

News:

  • Add overwriteActivities.lua file

Bug fixes:

  • Change type for hash in kd_stable_bought table : INT => BIGINT
  • Fix color palette prompt for horse components
  • Rework horse spawn when whistle him
  • Fix “Cannot read properties of undefined”
  • Fix bonding level
  • edit name of some actions & filters

New update:

News:

  • Added a command to respawn horses wagon (can be turned off)
  • Added a command to fix horse prompts (can be turned off)
  • Disabled the bequeath prompt if the wagon is outside
  • Refresh wagon owner when players re-logging
  • Added possibility to define an outside zone to park wagon
  • Added config to hide horse level-up notification
  • Added filter to restrict stable access
  • Deleted fleeing horse after 10s even if you still see him

Bug fixes:

  • Fixed horse information (as price) in the stable menu
  • Fixed issue that locked the SQL
  • Fixed the save of the new owner of the wagon after bequeath
  • Disabled stable of wagons if disableWagonMenu = true
  • Disabled stable of horses if disableHorseMenu = true
  • Removed bugged manes
  • Fixed GetEntityFromStateBagName error
  • Removed “Show info” prompt on animals other than horse
  • Prevent saving of wrong value for horse statistics
  • Fixed minor issues

New configuration values:

  • Config.showHorseLevelUp = true

New strings:

  • Lang.commandFixHorse = “Fix horse prompt”
  • Lang.commandFixWagon = “Repair the nearest wagon”
  • Lang.noWagonAroundYou = “No wagon around you”

It says on thr Tebex that selecting the horse to pull the wagon has been removed. Is that still the case and if so, will it be redone? That is a big part of why I was going to buy this script.

Unfortunately, the synchronisation of this feature between players is very bad (as if the horse have 900ms of ping). So I had to turn it off.
Will. Be back if CFX Team fix this issue.

New update :

Changelog:

News:

  • Updated the custom tint menu to use the new multiple sliders
  • Allow horse sharing even if the holster is ON
  • Keep horse cores when make it flee and whistle it again
  • Added a command to flee the closest horse
  • Added the possibility of transferring a wagon/horse from one stable to another
  • Added server event to create a new wagon

Bug fixes:

  • Reworked the way to manage custom tints
  • Prevent multi-spawn when whistle
  • Disabled the ability to whistle a dead horse
  • Fixed the update of the menu when bequeathing a wagon/horse

New string:

  • Lang.noHorseAround = “No horse around you”
  • Lang.cantFleeHorse = “You can’t make this horse flee”
  • Lang.transferIt = “Transfer %s”
  • Lang.selectNewStable = “Select the new stable”
  • Lang.currentStable = “Currently in this stable”
  • Lang.transfer = “Transfer”
  • Lang.transferToStable = “Transfer to the stable of %s”
  • Lang.transferToAnotherStable = “Transfer it to another stable”
  • Lang.favouriteDied = “Your favourite horse is died”
  • Lang.coat = “Coat”
  • Lang.tintNumber = “Tint n°%d”
  • Lang.tints = “Tints”

New update:

News:

  • Added the possibility to take off small pelts from horses

New update:

News:

  • Added closest horse holster access without mounting it
  • Reset all menu positions when closing the stable menu
  • Added a server event to change horseshoes outside the stable (can be used with item, command, …)

Bug fix:

  • Fixed missing new components when riding a wagon
  • Fixed the preview of components with the wrong color
  • Fixed issues when spawning horse or wagon from the menu (multi-spawn, camera,…)
  • Optimise the menu

New update:

News:

  • Added /callWagons to call wagons from anywhere around the map (can be turned off). The wagon will spawn on the closest road.
  • Added /fleeWagon to make flee the wagon. If you use the realistic mod, it will be stored in the closest stable (can be turned off).
  • Added a blip on your wagons

Bug fixes:

  • Removed pelt prompt when the player rides the horse

New update:

Changelog:

News:

  • Added missing saddlebag
  • Added missing saddles
  • Added “kd_stable:client:addHorse” event to add a spawned horse to the player’s stable
  • Added bonding activity type for the horse training
  • Move the player in an instance when he used the stable menu
  • Added realisticModWagon for wagon (:warning: Config.realisticMod renamed into Config.realisticModHorse)

Bug fixes:

  • Fixed missing horse components
  • Fixed revive prompt
  • Fixed prompt when the player targets a horse with a weapon
  • Fixed teleportation of the horse when whistling it

Changelog:

News:

  • Added possibility to set bonding, health & stamina in horse configurations.
  • Added possibility to set different saddlebag size in horse configurations.

Bug fixes:

  • Fixed issue when trying to stable a NPC wagon.
  • Fixed the spawn of a wagon from a stable.
  • Fixed a wrong horse modelname : ‘A_C_Horse_Breton_MealyDappleBay’
  • Fixed error “Get length of nil value”
  • Fixed saved of bonding levels
  • Fixed error when “ERROR DURING FIND SAFE SPAWN LOCATION”
  • Fixed error “Server callback “…” does not exist. Please Check…”
  • Minor fixes
  • Optimization