Horse & Wagon stable [All Frameworks]

DESCRIPTION

Stable shop

  • Buy Horses
  • Limit the number of player’s horses
  • Customize your horses (coat,component, colorway,…)
  • Change coat,manes,tails & components colors
  • Bequeath Horses
  • Manage your components (can be switched between horses)
  • Ride them
  • Upgrade horse statistics with multiple training activities
  • Fully sync between players (stats, sex, component,…)
  • Horseshoes wear out by ride him and influence on the horse speed

Wagon shop

  • Buy wagons
  • Customize your wagons (props, livery, …)
  • Select horses to use with it

Whistle

  • Short = Spawn your horse
  • Long = Your horse follows you

Storage

  • Each horse has unique storage linked to a his satchel
  • Possiblity of moving satchel from one to another horse
  • Wagon storage

Extra

  • Multiple cutscenes

The script is 100% translate ready.

SHOWCASE

Showcase video

REQUIREMENTS

  • VORP
    or
  • RedEM:RP (old/2023)
    or
  • QBCore
    or
  • RSG Core
    or
  • QR Core

Read the documentation to use custom framework

IMPORTANT INFORMATION

  • Enjoy

Price

50.00€
Tebex : Horse & Wagon stable

Changelog

changelog

v1.0.8

  • News:
    • Added missing horses
    • Added overwriteConfig.lua & overwriteLang.lua file. Use these files to edit and translate the script. Like that, a new update will not overwrite your settings.
    • Display the storage size in wagon menus
    • Added Config.stables.name value to set the name of the stable
    • [RealisticMod] Display the current stable of horses
  • Bug fixes:
    • [RealisticMod] Fixed the save of the last stable
    • Fixed horse components when whistling to him
    • Rework the resource structure
  • New strings:
    • Lang.storageSize = “Storage”
    • Lang.storageSizeValue = “%.2f kg”
    • Lang.currentStable = “Current stable”
  • Files modified:
    • kd_stable/client/functions.lua (modified)
    • kd_stable/client/horse.lua (modified)
    • kd_stable/client/menu.lua (modified)
    • kd_stable/client/nui.lua (modified)
    • kd_stable/client/wagon.lua (modified)
    • kd_stable/fxmanifest.lua (modified)
    • kd_stable/html/dist/assets/index.js (modified)
    • kd_stable/html/dist/assets/lock.png (added)
    • kd_stable/overwriteConfig.lua (added)
    • kd_stable/overwriteLang.lua (added)
    • kd_stable/shared/config.lua (renamed)
    • kd_stable/shared/lang.lua (renamed)

v1.0.7

  • News:
    • Possibility to take the lantern from the horse
    • Possibility to transfer the lantern from one horse to another
    • Possibility to whistle your favourite horse again if he despawned
    • Added function to restrict the access to stable
  • Bug fixes:
    • Fixed missing “check horseshoe” prompt
    • [RSG] Stop saddlebag animation when close it
    • Minor bug fixes

v1.0.6

  • News:
    • Rework spawn of the horse when whistle him
    • Added version checker to help you to keep the script up to date.
    • Delete horse carcass when reviving it
  • Bug Fixes:
    • Stable horse when revived (delete carcass)
    • Fixed error 0xEFC4303DDC6E60D3
    • [RSG & QR] Fixed error when bequeathing horse
    • Fixed save of location when stable a horse
    • Fixed save of location when stable a wagon
    • Fixed server error when stable horse
    • [RSG] Stop saddlebag animation when close it
    • Code optimizations

v1.0.5

  • News:
    • Added name for wagon
    • Added function to restrict the order of horse & wagon
    • Added exports to get horses & wagons lists
    • Added function to overwrite price depending on the player ID
    • Added argument to Config.CanOpenColorPalette to know the type of item
  • Bugs fix:
    • Added missing lang strings
    • [QR Core] Fixed stop animation when the player closes the saddlebag
    • Fixed horse color with wagon
    • Fixed rotation sync of training props
  • New string :
    • Lang.listWagons = “List of wagons”
    • Lang.enterHorseName = “Enter the horse’s name”
    • Lang.enterWagonName = “Enter the wagon’s name”
  • Depreciated strings:
    • Lang.enterName = “Enter the horse’s name”

v1.0.4

News:

  • Added the possibility to overwrite the default horse name (see documentation)
  • Separate variable to allow custom color on horse and components
  • Added item argument to remove it or not
  • Added option to set the price with only gold
  • Added cutscene skipper (as RDR2 history mod)
    • Possibility to turn off the buying of wagons in the stable configuration
  • Option to turn off the buying of horses & components in the stable configuration

Bugs fix:

  • Fixed error message when you try to put a saddlebag on a horse that already has one
  • Fixed locked camera after stable your horse
  • Fixed issue when you whistle your horse
  • Added load model in the spawn of wagon
  • Prevent error wrong PlayerID for Bequeath horse
  • Fixed spawned horse with custom colors
  • Fixed the issue about wrong category for training points
  • Fixed “Take saddlebag” prop for female character
  • Fixed multi-buying by only one press issue

New strings :

Lang.skip = “Skip”

v1.0.3

  • Fixed the Kentucky horse name

v1.0.2

    • Added compatibility with QR core Framework

v1.0.1

  • Fixed 0xEFC4303DDC6E60D3 issue when a player joins the server
  • Added function to restrict the color palette

v1.0.0

  • Release
Open-source Available
Subscription-based No
Lines (approximately) 11.000
Requirements VORP or RedEM:RP or QBCore or RSG
Support Yes
3 Likes

Freaking amazing, this price is a literal STEAL!
5/5

1 Like

New update :

  • Fixed 0xEFC4303DDC6E60D3 issue when a player joins the server
  • Added function to restrict the color palette
2 Likes

Amazing!

Is there any way to lock the horse training to a job for say horse trainers specifically?

Yes, you can put the job in the config file

New update :

  • Added compatibility with QR core Framework

New update:

  • Fixed the Kentucky horse name

Hi, oh wao look like amazing. Can we tame wild horse with this scipts ?

No yet. I will work on that in next updates

New patch available :

News:

  • Added the possibility to overwrite the default horse name (see documentation)
  • Separate variable to allow custom color on horse and components
  • Added item argument to remove it or not
  • Added option to set the price with only gold
  • Added cutscene skipper (as RDR2 history mod)
    • Possibility to turn off the buying of wagons in the stable configuration
  • Option to turn off the buying of horses & components in the stable configuration

Bugs fix:

  • Fixed error message when you try to put a saddlebag on a horse that already has one
  • Fixed locked camera after stable your horse
  • Fixed issue when you whistle your horse
  • Added load model in the spawn of wagon
  • Prevent error wrong PlayerID for Bequeath horse
  • Fixed spawned horse with custom colors
  • Fixed the issue about wrong category for training points
  • Fixed “Take saddlebag” prop for female character
  • Fixed multi-buying by only one press issue

New update:

  • News:
    • Added name for wagon
    • Added function to restrict the order of horse & wagon
    • Added exports to get horses & wagons lists
    • Added function to overwrite price depending on the player ID
    • Added argument to Config.CanOpenColorPalette to know the type of item
  • Bugs fix:
    • Added missing lang strings
    • [QR Core] Fixed stop animation when the player closes the saddlebag
    • Fixed horse color with wagon
    • Fixed rotation sync of training props
  • New string :
    • Lang.listWagons = “List of wagons”
    • Lang.enterHorseName = “Enter the horse’s name”
    • Lang.enterWagonName = “Enter the wagon’s name”
  • Depreciated strings:
    • Lang.enterName = “Enter the horse’s name”

Hi,
The customs horses are fully sync between players when attached to draft ?
Thx

Yes, there coat, mane, and tail are synced between players.

Thanks, but they are properly attached without desync to the draft when forward and step back ?
Not just the proper model and components.

Thx

The sync is not perfect but it’s a RedM issue, I can’t fix that.

Ok thanks.
I have exactly the same result.

I hope it will be fixed someday.

Good work anyway ! :slight_smile:

1 Like

New update:

  • News:
    • Rework spawn of the horse when whistle him
    • Added version checker to help you to keep the script up to date.
    • Delete horse carcass when reviving it
  • Bug Fixes:
    • Stable horse when revived (delete carcass)
    • Fixed error 0xEFC4303DDC6E60D3
    • [RSG & QR] Fixed error when bequeathing horse
    • Fixed save of location when stable a horse
    • Fixed save of location when stable a wagon
    • Fixed server error when stable horse
    • [RSG] Stop saddlebag animation when close it
    • Code optimizations

New update :

Changelog:

News:

  • Possibility to take the lantern from the horse
  • Possibility to transfer the lantern from one horse to another
  • Possibility to whistle your favourite horse again if he despawned
  • Added function to restrict the access to stable

Bug fixes:

  • Fixed missing “check horseshoe” prompt
  • [RSG] Stop saddlebag animation when close it
  • Minor bug fixes

I forgot to publish the link of the preview video for the lantern feature :
https://streamable.com/v8gx4j

If there is any possible way I can get this script into gta rp I would surely appreciate it and compensate you for it.