HOLLOWPOINT RP — Out Now
Where every story leaves a mark.
We’ve been heads-down building HollowPoint RP for a while now, and we’re finally at the point where we want to open the doors properly. Not with a launch trailer full of hype we can’t back up — with an honest ask: come help us build this thing.
Here’s the truth about where we’re at. We’re low-pop right now. Not because nobody wants to play here — because we’ve been quietly building almost everything in this city from scratch instead of installing a bundle of marketplace scripts and calling it a server. The drugs, the gangs, the phones, the jobs, the HUD — all of it was hand-built in-house for HollowPoint specifically. That takes time, and it means we’re still early.
Which is actually the good part, if you’re the kind of player who wants that. Right now, whoever shows up gets to be the first — first real gang running turf on our map, first crew that makes the police department something to actually be afraid of, first name people remember when they talk about how this city started. That’s not a spot you can buy later. It’s only available while we’re small.
We’re an American & English-owned community, staffed 24/7
, and we run this the way we’d want to play it ourselves: no pay-to-win, no shortcuts, no owners chasing whale sales. Everything is earned in-game, same as it should be.
What we actually need right now is people, in specific seats:
Law Enforcement — we’ve rebuilt the police job from the ground up (real MDT, evidence chain-of-custody, fingerprint forensics) and it needs officers to make it mean something
EMS/Medical — right now AI medics cover the gap when nobody’s on, and we’d much rather that be real people
Legal & Civil roles — judges, lawyers, real estate officers
Staff — if you want a hand in actually shaping how this city runs, not just moderating chat
And honestly, just players
. Criminals, civilians, business owners, people who want to run a food truck or start a gang or just live a life in the city — we need the population as much as we need the departments, because a city isn’t a city with three people in it.
Here’s a proper look at what’s actually in the city, because there’s a lot of it:
The Underworld
Full multi-drug economy — weed, oxy, cocaine, meth, and heroin, each with its own real production chain, quality/purity system, and equipment durability, not copy-pasted drug scripts
Cocaine chemistry line — harvest coca leaves in the wild, run a full 4-stage chemistry process, manage lab heat, watch for police seizure
BROKER oxy contracts — a full contract/mission system for oxy runs with real progression
Street dealing with real AI — hidden NPC personalities, build your own delivery routes with an in-game 3D route editor
Trap Phone — a custom KaiOS-style burner phone for running deals off the radar
Gang Empire System — player-run gangs, live turf control on an interactive honeycomb turf map, warehouse operations, trust/raid mechanics, and a dedicated crime tablet
Illegal Business Network — underground fronts that plug straight into the wider criminal economy
Money Laundering Network — wash dirty cash through front businesses, crypto, fixers & mules, or the casino, with a full heat and seizure risk system, XP levels, and reputation
Custom Crypto Market — server-wide mining economy with rigs, components, a live trading market, and PvP hacking risk between players
House Robberies, two ways to play — tiered shell break-ins with a black-market fence for loot, plus a full custom heist system with an in-game admin Robbery Creator for building brand-new heists live
Chop Shops & Boosting — a server-authoritative chop shop economy alongside a full boosting career with ~25 unique missions, contracts, vehicle classes, and a prestige track
Fake & Stolen Plates — swap plates on the fly to dodge a hot pursuit
Arson & Sabotage — lighter-based arson on bins, gas pumps, and vehicle tanks, with a network-synced fire extinguisher to fight back, plus live dispatch to responders
Car Parts Theft — steal seatbelts, radios, and airbags off parked cars for the black market
Law, Order & Medicine
Modular Police Overhaul — a fully rebuilt police job with real MDT records, radio checks, and full DB persistence
AFIS Fingerprint Forensics — live scan-and-compare fingerprint investigations tied directly into the evidence system and MDT
Full Evidence System — real chain-of-custody evidence handling with its own tablet app
Prison System — inmate labor jobs and dedicated admin relocation tooling, tied into MDT
EMS/Ambulance — a full medical department, backed by AI medics whenever EMS is off-duty
Civilian Life & Careers
HollowPoint Eats — a full delivery career with NPC and real player-to-player deliveries, plus business management
HollowPoint Logistics — the backbone of the civilian economy: dynamic pricing, spoilage, owned delivery fleets, and a live dashboard every business orders through
Trucking & Towing — real transport contracts and an owned tow-fleet career, each with its own tablet app
Five Full Restaurants — burgers, pizza, seafood, fried chicken, and a classic diner, each with its own menu, hygiene mechanics, and stock synced live through Logistics — real storefronts, not a menu of copy-paste items
Farming & Ranching — fully player-placed fields, livestock pens, and buildings; grow crops, raise animals, keep bees, no fixed farm plots
Lumberjack Trade — admin-placed forests, a real timber market and contracts, and a path into owned carpentry businesses
Hunting, Butchery & Fishing — trapping, tanning, and a full fishing career with player-placed camps, drying racks, and a real catch system
Metal Detecting — a ground-up gathering loop with custom detector equipment and animations
Recycling Career — van routes, districts, sorted box categories, XP levels, contract boards, and live market demand
Bench Crafting — a real crafting system with dedicated recipe-based benches
Moonshining — a full pick → mash → distill → age → sell/bust production chain
Sneaker Business & More — a real storefront economy across the map
Custom Mechanic Trade — hands-on repairs down to a literal nitrous install animation, work-cart invoicing, and a bike dyno
Electrician Co-Op Job — a full multi-player electrician trade with storm-damage insurance claims
Housing & Realty — a housing system built entirely from scratch, no reskinned property script
Pet & K9 Ownership — real ownership records with certificate items and a keybind summon system
One shared skill tree — every career runs on it, so what you do actually builds who your character is
Tech You Won’t Find Anywhere Else
Custom Desktop-Style Phone/UI — including a Fleeca banking app, a GrowNet grow-monitoring app, and more, all styled to match the city, not stock templates
Custom Banking Platform — joint bank accounts with per-member permission controls, built entirely in-house
Custom HUD — fully player-customizable colors and layout via an in-game settings editor
Digital Scale System — a shared, profile-based weighing tool used across every drug operation for real quality control
First-Person Weapon Inspection — a custom floating attachment dropdown for tuning your loadout in-world
A Dozen+ Custom Tablet Apps — MDT, mechanic, towing, logistics, fishing, evidence, job management with a live leaderboard, and more, all sharing one framework
That’s still not everything — there’s more in this city than fits in one post. We’d rather you come see it. 
We build with our community, not just for them
. If you’ve got an idea, we want to hear it.
Join the Discord →
HOLLOWPOINT
Every story leaves a mark. Come help us start writing this one. 