I am looking for a developer who knows FiveM and Lua and NUI to help me with my game.
This game is a player versus player and environment extraction shooter.
The game is not a role playing game.
It is like Tarkov and Hunt and Gray Zone Warfare and ARC Raiders and Delta Force Hazard Operations. It is its own game where you can extract things in Los Santos.
For the tech part we will use Lua and FiveM natives and ox_lib and oxmysql in the future.
We do not want to use ESX or QBCore.
I need someone who can make parts for the game without changing the main gameplay.
We already have some things working, like
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the raid part of the game
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the user interface for the lobby
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places where you can find loot
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areas where you can extract things
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an inventory and stash
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a heads up display
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a list of items
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a way to save your progress.
We need help with
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making a system for parties and squads
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making a system for quests and contracts
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making a shop where you can trade things
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making an inventory system that is like Tetris
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making the AI and guards better
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moving to oxmysql
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making the user interface look nicer.
It is very important that
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each new feature is its part
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the code is not messy
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we do not use any role playing framework
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you are comfortable, with Lua and NUI and know how to work with the client and server and shared code.
Please send me examples of things you have made before for FiveM, like systems or resources.