Changelog
v1.1.0 (Performance & Immersion Update)
Released: 2025-12-04
New Features
- OneSync Infinity Support: Added
Config.UseOneSyncto sync headlight events only to players within a specific range (Config.SyncRange). This significantly reduces server bandwidth usage. - NPC Reactions (Beta): AI vehicles in front of the player now react to high beams by trying to make way (toggleable via
Config.NpcReact). - Audio Feedback: Added a subtle “click” sound effect when toggling the high beams (toggleable via
Config.EnableSound). - Anti-Spam System: Implemented a cooldown timer (
Config.Cooldown) to prevent players from spamming network events.
Bug Fixes & Improvements
- Light State Logic: Fixed an issue where lights would turn off completely instead of reverting to low beams when releasing the key.
- Network Safety: Improved
ensureNetworkIdvalidation to prevent errors with non-networked vehicles. - Config: Added new configuration options for all new features.