N/a

N/A No longer neeeded.

	"HUD_CTX_ITEM_CONSUMPTION_HEALTH",						-- 0xBC4D0E72
	"HUD_CTX_ITEM_CONSUMPTION_HEALTH_CORE",						-- 0x7129F41B
	"HUD_CTX_ITEM_CONSUMPTION_HORSE_HEALTH",					-- 0x4C5BE7D8
	"HUD_CTX_ITEM_CONSUMPTION_HORSE_HEALTH_CORE",					-- 0x1A2F32CC
	"HUD_CTX_ITEM_CONSUMPTION_HORSE_STAMINA",					-- 0x53B01660
	"HUD_CTX_ITEM_CONSUMPTION_HORSE_STAMINA_CORE",					-- 0x390A4E38
	"HUD_CTX_ITEM_CONSUMPTION_STAMINA",						-- 0x8452FC9C
	"HUD_CTX_ITEM_CONSUMPTION_STAMINA_CORE",					-- 0x1268EBC5
--	REMOVE HUD PRESET:
--	Citizen.InvokeNative(0x8BC7C1F929D07BF3 ,GetHashKey("HUD_CTX_IN_FAST_TRAVEL_MENU"))   -- revert reticle, help, feed, award massages, etc.

rdr3_discoveries/hud_presets.lua at master · femga/rdr3_discoveries · GitHub
_HIDE_HUD_COMPONENT - RedM Native Reference (vespura.com)

I haven’t done a test.

I tried those above, unfortunately it deletes all components beside the minimap, but once some value lowers, they all get displayed again.

The inverse function of the navive you posted works as intended, so that even if I’m not seeing the core values, once i use the native with the correct hashes (Health, stamina etc…) They get displayed again correctly.

NB: You can put call this a single time, it’s not necessary to put them in a loop

BTW “HUD_CTX_INFINITE_AMMO” hides the ammos!